there's a bunch of commands to pause execution (pause) until a key,mouse button is pressed, or timer =n, how would i go about pausing until a SPECIFIC button is pressed, or a SPECIFIC variable = something?
Waitkey() not good enough?
Blitz3D Forums/Blitz3D Beginners Area/Waitkey() not good enough? Repeat
Delay 5
until somthing=somthing?
Edit: heres a example, use the Up arrow to toggle pause on and off
Delay 5
until somthing=somthing?
Edit: heres a example, use the Up arrow to toggle pause on and off
Graphics 500,300,16,2 SetBuffer BackBuffer() x=50 y=50 While Not KeyHit(1) Cls Rect x,y,15,15,2 x=x+1 If x>480 x=0 If KeyHit(200) pause=2 End If While pause=2 If KeyHit(200) pause=1 End If If KeyHit(1) End End If Delay 5 Wend Delay 5 Flip Wend End
This.
While Not KeyDown(mykey)
Wend
May crash in rare cases, when high priority background tasks can't breath, therefor always add a delay 1:
While Not KeyDown(mykey)
delay 1
Wend
IT may not crash on most machines, but basicly it's bad style anyway since it will eat 100% of the CPU resources.
The crash only happened after several minutes of inactvity (so the loop was executed for several minutes), an empty loop may be used in other situations noless, eg:
While Not KeyDown(mykey) ; wait for key, may take minutes or even hours
delay 1
Wend
While KeyDown(mykey) ; wait for key release will take only seconds
Wend
While Not KeyDown(mykey)
Wend
May crash in rare cases, when high priority background tasks can't breath, therefor always add a delay 1:
While Not KeyDown(mykey)
delay 1
Wend
IT may not crash on most machines, but basicly it's bad style anyway since it will eat 100% of the CPU resources.
The crash only happened after several minutes of inactvity (so the loop was executed for several minutes), an empty loop may be used in other situations noless, eg:
While Not KeyDown(mykey) ; wait for key, may take minutes or even hours
delay 1
Wend
While KeyDown(mykey) ; wait for key release will take only seconds
Wend