Hop to it. You know bmax isn't gonna come in the form you're expecting. Geniuses need to get a wrapper going for this thing that 100% is amazing.
Its time to get ogre stable and 100% wrapped
Miscellaneous Forums/General Discussion/Its time to get ogre stable and 100% wrapped You do it, I've got an engine.
What Noel said - and it isn't Ogre.
I've stepped into Irrlicht that much so I can't switch right now, however thanks for anyone who made the contribution to the community, especially gman.
..im in to OGRE past 2 months, mostly becouse well established pipeline based on OFusion for 3DSMAX I have licensed, so for me is important to have something what can use 3DSMAX properly, and thats OGRE, so I am very carefully watching what will happen with FLOW..
The Leadwerks engine looks to be a good option. From what I can see, unlike BRL, this developer communicates well with his users and seems to be moving his software in the right direction. With the added support from this community, I think this product will fly.
Obviously this is just my opinion.
http://www.leadwerks.com/
Obviously this is just my opinion.
http://www.leadwerks.com/
Being a max user myself we will be fully supporting the OSM scene format, and the Ofusion pro scene loader is integrated.
Were currently putting together a simple editor that will allow people to load multiple OSM and .mesh files and save out new scene files. So other non max users can benefit somewhat.
If you are familiar with ogre then Flow will be pretty easy to pick up. Ogre with the OSM support is very much like blitz3D as far as manipulating scenes goes. You can grab an entity and manipulate it with all the same kinds of yaw, pitch, roll, degrees of rotation and what have you. Create scene nodes and attach cameras lights etc to them just like you would in blitz3D.
Materials are handled in XML scripts that can be handled in a similar manner to B3D materials but with far more extensive fixed function controlls (non shader materials for old school hardware).
All exciting stuff :)
Were currently putting together a simple editor that will allow people to load multiple OSM and .mesh files and save out new scene files. So other non max users can benefit somewhat.
If you are familiar with ogre then Flow will be pretty easy to pick up. Ogre with the OSM support is very much like blitz3D as far as manipulating scenes goes. You can grab an entity and manipulate it with all the same kinds of yaw, pitch, roll, degrees of rotation and what have you. Create scene nodes and attach cameras lights etc to them just like you would in blitz3D.
Materials are handled in XML scripts that can be handled in a similar manner to B3D materials but with far more extensive fixed function controlls (non shader materials for old school hardware).
All exciting stuff :)
..Evak, will you provide nice documentation 'how to' with Flow, regarding of use shaders as well as materials usage...Flow will be able to use shaders done with FX Composer as well as with RenderMonkey?
Naughty Alien: There is a Rendermonkey>Ogre tool so Ogre can handle Rendermonkey shaders. Flow will support shaders that Ogre supports. :)
Sample code; This is a snippet showing how you would initialise Ogre in a Max window, create a camera, a viewport, and a light.
Sample code; This is a snippet showing how you would initialise Ogre in a Max window, create a camera, a viewport, and a light.
...Ogre.initialise(False) Graphics Ogre.width,Ogre.height Global hwnd:Int = GetActiveWindow() Global mainRenderWindow:TRenderWindow = ogre.createRenderWindow("mainWindow" , ogre.width , ogre.height , ogre.FullScreen , hwnd ) Global mainSceneManager:TSceneManager=ogre.createSceneManager(ST_Generic,"MainScene") Global mainCamera:TCamera = mainSceneManager.createCamera( "mainCamera" ) mainCamera.setNearClipDistance( 0.1 ) mainCamera.setAspectRatio( 1.0) 'Create a Viewport Global mainViewport:TViewport = mainRenderWindow.addViewPort( mainCamera ) mainViewport.setBackgroundColour( 0.5 , 0.5 , 0.5 ) Global Light:Tlight= mainSceneManager.createLight( "mainLght" ) Light.Setposition(0,20,20) Light.setdirection(1,-1,1) Light.setDiffuseColour( .5,.5,.5) Light.setSpecularColour( .5,.5,.5) Light.settype(lt_directional) mainSceneManager.setambientlight(.2,.2,.2)
Looks good Cygnus.. :)
I don't know if this has been asked before, but will Flow be cross platform?
Have you guys also talked about what price you might be aiming at?
I don't know if this has been asked before, but will Flow be cross platform?
Have you guys also talked about what price you might be aiming at?
BTW to give you an idea how much work has gone into FLOW so far. Our C++ coder has already implemented 492 functions.
Quite a large chunk of that includes the GUI system etc since FLOW is more than just a Ogre renderer.
Quite a large chunk of that includes the GUI system etc since FLOW is more than just a Ogre renderer.
You do it, I've got an engine.
what a brat,
Evak, any demos?
Noel was just responding because the word 'genius' appeared in the OP.
What are Ogre and Irrlicht, and why would I want to use them over Blitz3D?
So you can do modern rendering, here's an example of Guildersteins WIP Monster 2.0 Ogre shader
2 spotlights casting shadows into specular detail-parallax mapped scene,
with projective decal-textures (not really showing though),
blurred self-shadowing, brightness-enhancing renders, and
usual ambient occlusion
~20FPS on 9600XT


Obviously not the kind of shader you want to use throughout your game, but still.
2 spotlights casting shadows into specular detail-parallax mapped scene,
with projective decal-textures (not really showing though),
blurred self-shadowing, brightness-enhancing renders, and
usual ambient occlusion
~20FPS on 9600XT


Obviously not the kind of shader you want to use throughout your game, but still.
Or the nimble 3D volumetric cloud system, created using the ogre renderer by Ogre's project lead Steven Streeting.

http://www.youtube.com/watch?v=pLfHDul5XGw
A couple of examples of what can be done with ogre if you have the talent.

http://www.youtube.com/watch?v=pLfHDul5XGw
A couple of examples of what can be done with ogre if you have the talent.
Nice clouds.
if you have the talent
darn.. I knew there was a catch!!;)