So I figured out how to read Unicode text files and to use DrawText in BMax to output the foreign characters. But how can you use Unicode with bitmap font files?
Obviously you don't want to have a bitmap font file with every character set in it, you just want to make a Russian one for example. Then how do you index the letters in the Bitmap Font file from the Unicode characters? Are the Unicode characters for a language like Russian stored in a linear sequence of numbers that you can just subtract a base value from and then use that as the index for the Bitmap Font? Or is it more complicated than that?
Does anyone have any experience in this area? Thanks.
Obviously you don't want to have a bitmap font file with every character set in it, you just want to make a Russian one for example. Then how do you index the letters in the Bitmap Font file from the Unicode characters? Are the Unicode characters for a language like Russian stored in a linear sequence of numbers that you can just subtract a base value from and then use that as the index for the Bitmap Font? Or is it more complicated than that?
Does anyone have any experience in this area? Thanks.