I'm probably being a bit premature with this however questions were asked and all that...
My helicopter game is currently shelved, it was all getting too complex for one person, on top of that my 'real life tm' has been somewhat complex over the past year or so which drove any development to nothing.
The past couple of months I've actually picked up coding again and started work on a nice simple game.
Go round and shoot the crap out of zombies, although the AI is pretty cool as the city is 'alive' in that even stuff off screen is looking around and reacting to stuff. Humans get killed by zombies and turn into zombies themselves, zombies attack humans when they see them, humans run away from zombies when the see them etc etc... There's currently about 30 AI states in the AI system which all works quite nicely.
Anyway... Onto the obligatory screenshots:
Sized to 50% from the screen res I run in:

Cropped 640x480 out of the full size screen:


All the zombies/humans are quads created from topdown rendered 3d models, each one currently has 32 frames of animation each, and currently there are 4 flavours of person.
The game supports 4 co-op players on screen at one time, no network support (but there might be in the future).
No it doesn't use any of the Alien Breed remake code, it's all new.
Yes I know the textures don't line up properly and are a bit crappy!
Yes I know the players guns look rubbish, they're currently a couple of untextured cubes!
And yes I know the gun flares aren't quite lined up.
My helicopter game is currently shelved, it was all getting too complex for one person, on top of that my 'real life tm' has been somewhat complex over the past year or so which drove any development to nothing.
The past couple of months I've actually picked up coding again and started work on a nice simple game.
Go round and shoot the crap out of zombies, although the AI is pretty cool as the city is 'alive' in that even stuff off screen is looking around and reacting to stuff. Humans get killed by zombies and turn into zombies themselves, zombies attack humans when they see them, humans run away from zombies when the see them etc etc... There's currently about 30 AI states in the AI system which all works quite nicely.
Anyway... Onto the obligatory screenshots:
Sized to 50% from the screen res I run in:

Cropped 640x480 out of the full size screen:


All the zombies/humans are quads created from topdown rendered 3d models, each one currently has 32 frames of animation each, and currently there are 4 flavours of person.
The game supports 4 co-op players on screen at one time, no network support (but there might be in the future).
No it doesn't use any of the Alien Breed remake code, it's all new.
Yes I know the textures don't line up properly and are a bit crappy!
Yes I know the players guns look rubbish, they're currently a couple of untextured cubes!
And yes I know the gun flares aren't quite lined up.

