I wonder, if 1200 polygon mesh (animated - skeletal) with 512x512 bmp texture is doing fine with blitz engine, if we consider there will be few character like this on level, + level itself will have maybe 10000 polygons with textures. Also with some Sprite Candy huds above. Some lighting also.
What would you judge this, high demanding, medium, or low demandig sistem (end user) configuration ?
Thanks
What would you judge this, high demanding, medium, or low demandig sistem (end user) configuration ?
Thanks