Hi all
Am releasing a new demo for Tank Universal.
Controls are WASD to manouever and mouselook for the turret.
Hold the LMB down to charge a shot.
Q to stop or hold position on a slope.
I've also changed the control scheme to a simple mouselook (the previous control scheme proving so unpopular!)
If you've not played before, suggest you have a look at the training level first (and remember, take out turrets from a distance!)
demo is 92megs
(link removed - WinXP issues with demo)
(unzip to directory of your choice - game is moleboxed)


A few things about this demo.
There's three levels included (training level, level 10 & 11). Level 10 is one of the largest battles in the game and it can start to chug on my Athlon64 2ghz, 7600GT during the heat of the battle, but I've included this level as I want to gauge how well it will run across the range of machines.
There is a glowfx (ala Tron) but it takes a chunk of fps, so only recommended for faster machines - it's off by default, but you can turn it off/on midgame, same with the complex sky.
Hit escape in-game to change options. I'm aware I need to include some sort of key mapping (sorry lefthanders!), also a few more 'Are you sure you want to exit?' messages, but the options/escape menu is working. Also need to include a save game function.
Music is by Arteria.
I've also included a number of people in the credits.
If you are one of those people, please let me know if you're ok with that, or want changes made to the wording.
The credits list reads;
.CREDITS_DATA
Data "Tank Universal"
Data "An independent gaming project"
Data "Designed and programmed by Phil Jones"
Data "Powered by Blitz3d"
Data "Blitz Research Ltd"
Data "www.blitzbasic.com"
Data "Music by Arteria"
Data "www.arteria-gaming.com"
Data " "
Data "Model and level design by Phil Jones"
Data "George's head by Mark Shahan"
Data "www.gamasutraexchange.com"
Data "Additional programming and utilities:"
Data "AniBrush: Shawn C. Swift"
Data "AStar Pathfinding: Patrick Lester"
Data "BlitzGrass 3d and BlitzTree 3d:"
Data "Ronnie Smith"
Data "www.aliencodec.com"
Data "Blitz Launcher:"
Data "Michael Wilson"
Data " "
Data "GUI: Shawn C. Swift"
Data "Lightning fx, adapted from code by:"
Data "EdzUp and Zenith"
Data "Particle fx:
Data "Mike Dogan, Particle Candy "
Data "www.x-pressive.com"
Data "Static fx : Big10p"
Data " "
Data " "
Data "3D World Studio:"
Data "Leadwerks Corporation "
Data "www.leadwerks.com"
Data "B3D Tweak: Michael Reitzenstein"
Data "LWRigid: Lee Page - aka Terrabit"
Data " "
Data "Giles - Global Illumination Editor"
Data "Mikkel Fredborg"
Data "www.frecle.net"
Data "Goldwave Audio Editor:"
Data "Goldwave Inc."
Data "www.goldwave.com"
Data "Ultimate Unwrap3d:"
Data "Brad Bolthouse"
Data "www.unwrap3d.com"
Data "Game testers:"
Data "Tester ?"
Data "Tester ?"
Data "Tester ?"
Data "Tester ?"
Data "Tester ?"
Data "A big thank you to the Blitzbasic community"
Data " "
Data " "
Data "And remember, support indie gaming!"
Data " "
Data " "
Data "Bye now!"
Data ""
Am releasing a new demo for Tank Universal.
Controls are WASD to manouever and mouselook for the turret.
Hold the LMB down to charge a shot.
Q to stop or hold position on a slope.
I've also changed the control scheme to a simple mouselook (the previous control scheme proving so unpopular!)
If you've not played before, suggest you have a look at the training level first (and remember, take out turrets from a distance!)
demo is 92megs
(link removed - WinXP issues with demo)
(unzip to directory of your choice - game is moleboxed)
A few things about this demo.
There's three levels included (training level, level 10 & 11). Level 10 is one of the largest battles in the game and it can start to chug on my Athlon64 2ghz, 7600GT during the heat of the battle, but I've included this level as I want to gauge how well it will run across the range of machines.
There is a glowfx (ala Tron) but it takes a chunk of fps, so only recommended for faster machines - it's off by default, but you can turn it off/on midgame, same with the complex sky.
Hit escape in-game to change options. I'm aware I need to include some sort of key mapping (sorry lefthanders!), also a few more 'Are you sure you want to exit?' messages, but the options/escape menu is working. Also need to include a save game function.
Music is by Arteria.
I've also included a number of people in the credits.
If you are one of those people, please let me know if you're ok with that, or want changes made to the wording.
The credits list reads;
.CREDITS_DATA
Data "Tank Universal"
Data "An independent gaming project"
Data "Designed and programmed by Phil Jones"
Data "Powered by Blitz3d"
Data "Blitz Research Ltd"
Data "www.blitzbasic.com"
Data "Music by Arteria"
Data "www.arteria-gaming.com"
Data " "
Data "Model and level design by Phil Jones"
Data "George's head by Mark Shahan"
Data "www.gamasutraexchange.com"
Data "Additional programming and utilities:"
Data "AniBrush: Shawn C. Swift"
Data "AStar Pathfinding: Patrick Lester"
Data "BlitzGrass 3d and BlitzTree 3d:"
Data "Ronnie Smith"
Data "www.aliencodec.com"
Data "Blitz Launcher:"
Data "Michael Wilson"
Data " "
Data "GUI: Shawn C. Swift"
Data "Lightning fx, adapted from code by:"
Data "EdzUp and Zenith"
Data "Particle fx:
Data "Mike Dogan, Particle Candy "
Data "www.x-pressive.com"
Data "Static fx : Big10p"
Data " "
Data " "
Data "3D World Studio:"
Data "Leadwerks Corporation "
Data "www.leadwerks.com"
Data "B3D Tweak: Michael Reitzenstein"
Data "LWRigid: Lee Page - aka Terrabit"
Data " "
Data "Giles - Global Illumination Editor"
Data "Mikkel Fredborg"
Data "www.frecle.net"
Data "Goldwave Audio Editor:"
Data "Goldwave Inc."
Data "www.goldwave.com"
Data "Ultimate Unwrap3d:"
Data "Brad Bolthouse"
Data "www.unwrap3d.com"
Data "Game testers:"
Data "Tester ?"
Data "Tester ?"
Data "Tester ?"
Data "Tester ?"
Data "Tester ?"
Data "A big thank you to the Blitzbasic community"
Data " "
Data " "
Data "And remember, support indie gaming!"
Data " "
Data " "
Data "Bye now!"
Data ""