Dear All,
Let's say I have a (3ds) model that has 3 surfaces/materials.
Recently I noticed that when I load that model the ORDER of it's 3 surfaces is NOT always the same! Sometimes it is, sometimes it isn't.
For example:
Surface 1=brick, 2=water, 3=ground
Then sometimes when I load it it's:
surface 1=water, 2=ground, 3=brick
Is this 'normal' blitz behaviour or is this out of the ordinary?
Currently this effect is a complete showstopper for my vertex lighting system (i manually load/save the vertex colors so I don't need to rerender them - which could take minutes).
Anyone encountered this before? Is there some other way to identify a surface in a UNIQUE way?
Any help or tips appreciated!
Danny.
Let's say I have a (3ds) model that has 3 surfaces/materials.
Recently I noticed that when I load that model the ORDER of it's 3 surfaces is NOT always the same! Sometimes it is, sometimes it isn't.
For example:
Surface 1=brick, 2=water, 3=ground
Then sometimes when I load it it's:
surface 1=water, 2=ground, 3=brick
Is this 'normal' blitz behaviour or is this out of the ordinary?
Currently this effect is a complete showstopper for my vertex lighting system (i manually load/save the vertex colors so I don't need to rerender them - which could take minutes).
Anyone encountered this before? Is there some other way to identify a surface in a UNIQUE way?
Any help or tips appreciated!
Danny.