Hi, relative new to Blitz and i have few starter questions :)
1. When i use level designing software or world modeler, lets say, I have few meshes of trees... of course i will rotate them, multiply them and scale them to give the feeling of difference. Does b3d export then "flattens" all that information an produce one big new mesh, or it calculate my meshes inside the b3d, therefore a big mesh but smaller because calculated ?
Can i have animated props (branches bending for example) when i build level that way, or it must be imported in level afterwards?
2. Lets say i have about 30 3Dscenes, which fits into the window, like small levels; Is it better to load them as an big mesh or to load the separate levels as i need them ?
What if i produce level from array matrix, loading meshes into their position - is this too painfull for Blitz3D speed?
3. Does b3d support vertex animation?
4. What about animated textures for the meshes, what is the method for that ? (for example, i want to have on my characte facial gestures by animating its texture)
Thanks in advance !
Nenad
1. When i use level designing software or world modeler, lets say, I have few meshes of trees... of course i will rotate them, multiply them and scale them to give the feeling of difference. Does b3d export then "flattens" all that information an produce one big new mesh, or it calculate my meshes inside the b3d, therefore a big mesh but smaller because calculated ?
Can i have animated props (branches bending for example) when i build level that way, or it must be imported in level afterwards?
2. Lets say i have about 30 3Dscenes, which fits into the window, like small levels; Is it better to load them as an big mesh or to load the separate levels as i need them ?
What if i produce level from array matrix, loading meshes into their position - is this too painfull for Blitz3D speed?
3. Does b3d support vertex animation?
4. What about animated textures for the meshes, what is the method for that ? (for example, i want to have on my characte facial gestures by animating its texture)
Thanks in advance !
Nenad