Did anyone ever solve the big integer problem with the original Blitz Basic 2D that came on a DVD on some UK computer magazine?
BB2D could only go up to 2million, but I need it to go to at least 100 billion, and still be able to do mathematical operations on the number (ie: no faking the number, being able to do do 20% of 10 million, etc).
I remember there was talk of using the Japanese/Chinese abacus as an engine to handle big numbers, as I believe it went up to at least a trillion.
Anyway, did anyone solve the BigInt problem in the original BB2D and does anyone still have that code?
Many thanks.
BB2D could only go up to 2million, but I need it to go to at least 100 billion, and still be able to do mathematical operations on the number (ie: no faking the number, being able to do do 20% of 10 million, etc).
I remember there was talk of using the Japanese/Chinese abacus as an engine to handle big numbers, as I believe it went up to at least a trillion.
Anyway, did anyone solve the BigInt problem in the original BB2D and does anyone still have that code?
Many thanks.