So I guess it's a good idea to do that, always keep the security of things in mind. Maybe thinking something along the lines of any value in the client can and will be hacked/changed by someone to cheat.
What are some of the most common things you run into when coding network with regards to security?
Is there any way or technique to prevent users from changing variable values in memory? For instance change a highscore that's about to be sent to a highscore server, granting the cheater a 1st place? Storing it rc4 encrypted in the variable maybe?
What are some of the most common things you run into when coding network with regards to security?
Is there any way or technique to prevent users from changing variable values in memory? For instance change a highscore that's about to be sent to a highscore server, granting the cheater a 1st place? Storing it rc4 encrypted in the variable maybe?