Hello,
I've been working on this engine for a few months now when I've found the time. It's at a stage where I'd like to show a demo.




The engine is verlet integration based and quite versatile as you can see by some of the objects. The collision engine is ok and could do with some improvement. Some objects get stuck in others but are easy enough to free ( actually I quite like it ). What I'm most happy about is the ragdolls and physics based emergent behaviour.
The basic idea is that you control a ragdoll and throw stuff at other ragdolls using something similar to the 'force'. Hold leftmouse button over an object to grab and drag it towards the cursor. You can only grab most objects at their centers ( neck and hip for ragdolls ). The force can only be used on objects within your 'force' radius. At the moment the only objects which do damage are the mines and you only control the yellow guy who is indestructable .
I have a pretty good idea where I'm going with this one but feel free to suggest anything. All feedback welcome. Please also report FPS, which is limited to 50fps btw.
OBJECTS
=====================
Ragdoll
Spider
Bird
Worm
Hamster Ball
Crate
Sack
Wrecking ball
Rope Bridge
Cart
Mine
Vine
Palm Tree
Grass
CONTROLS
=====================
LM = Grab/Pull
RM = Explosion test
Mouse = Move cursor
SPACE = Reset Game
=====================
http://www.steviegoodwin.plus.com/TD.zip
Short Video
http://www.youtube.com/watch?v=jBe5JOhszzw#GU5U2spHI_4
Cheers
Stevie
I've been working on this engine for a few months now when I've found the time. It's at a stage where I'd like to show a demo.
The engine is verlet integration based and quite versatile as you can see by some of the objects. The collision engine is ok and could do with some improvement. Some objects get stuck in others but are easy enough to free ( actually I quite like it ). What I'm most happy about is the ragdolls and physics based emergent behaviour.
The basic idea is that you control a ragdoll and throw stuff at other ragdolls using something similar to the 'force'. Hold leftmouse button over an object to grab and drag it towards the cursor. You can only grab most objects at their centers ( neck and hip for ragdolls ). The force can only be used on objects within your 'force' radius. At the moment the only objects which do damage are the mines and you only control the yellow guy who is indestructable .
I have a pretty good idea where I'm going with this one but feel free to suggest anything. All feedback welcome. Please also report FPS, which is limited to 50fps btw.
OBJECTS
=====================
Ragdoll
Spider
Bird
Worm
Hamster Ball
Crate
Sack
Wrecking ball
Rope Bridge
Cart
Mine
Vine
Palm Tree
Grass
CONTROLS
=====================
LM = Grab/Pull
RM = Explosion test
Mouse = Move cursor
SPACE = Reset Game
=====================
http://www.steviegoodwin.plus.com/TD.zip
Short Video
http://www.youtube.com/watch?v=jBe5JOhszzw#GU5U2spHI_4
Cheers
Stevie