While working on my Blender->B3D exporter over the weekend, I found that some images used by meshes were in the SGI RGB format, which, when MiniB3D attempted to load them, crashed (Simon, you need to add some error checking there ;-)
Anyhoo, I've released a new module (available from my website : http://brucey.net/programming/blitz/ ) which adds the ability to load those SGI RGB files.
As simple as...
It's written in pure Max... and has been tested on Linux and Win32 so far.
It's not a very popular image format, but there are images out there, nonetheless :-)
Anyhoo, I've released a new module (available from my website : http://brucey.net/programming/blitz/ ) which adds the ability to load those SGI RGB files.
As simple as...
Import BaH.RGBLoader Local pix:TPixmap = LoadPixmap("example.rgb")
It's written in pure Max... and has been tested on Linux and Win32 so far.
It's not a very popular image format, but there are images out there, nonetheless :-)