Which would be the best for me to use?
My game is a 3d platformer and im really happy with the character control, collisions etc but am thinking of porting it over to using a physics library so i can have stuff like falling boxes, barrels etc and having stuff getting broke/knocked over etc.
What problems are their for using a physics engine for character control? I know newton has a UpVector joint.
My game is a 3d platformer and im really happy with the character control, collisions etc but am thinking of porting it over to using a physics library so i can have stuff like falling boxes, barrels etc and having stuff getting broke/knocked over etc.
What problems are their for using a physics engine for character control? I know newton has a UpVector joint.