In the game I'm working on the player's model needs to pass through some rotating stars to pick them up. I'm using the collision system and it's good when the character is flying around, every loop I see if the player is hitting any stars, if he is I change the entity type for those stars and change their color/alpha to indicate they've been hit. the problem seems to be if you are sliding across a surface and come in under a star, the star pushes the player through the surface before I can turn the star entity type off... is there any way to get collision detection but not have interaction? I just need to know if I'm hitting the star, I don't need anything to slide, stop or get pushed etc. I could do it, since I'm using elipsoid to elipsoid collision, by checking the distance between them but since the collision system is already there it seems more sensible to use that to, you know, detect collisions...
do I need to make a new collision response type? setting the response type to 0,1,2 or 3 has no effect. I tried moving the collision decleration before the decleration with solid objects thinking that might help but no dice... any ideas?
do I need to make a new collision response type? setting the response type to 0,1,2 or 3 has no effect. I tried moving the collision decleration before the decleration with solid objects thinking that might help but no dice... any ideas?