..well..I just cant get it disabled in B3D pipeline export window..its marked like shaded black color and I can change status (enable/disable)..its really cousing me a problems becouse if I export my animation (few of them) with Sceene root, LoadAnimSeq just not blending animations except main one , done by loadanimmesh and even then I have to go with Findchild and grab anim mesh name and then animate it...its really annoying me a lot..how to do this guys?? How to disable this Sceene root and what is eventually done so its 'black marked" so I cant change it??
B3D Pipeline Scene Root disable
Blitz3D Forums/Blitz3D Programming/B3D Pipeline Scene Root disable Maybe you can remove it with a third party B3D utility, eg. TweakB3D. You may also check the B3D to XML code in the archives that may be used to lay out the file structure, and/or write your own little utility.
Of course it would be easier to just click the pipeline checkbox. I don't know anything about that.
Of course it would be easier to just click the pipeline checkbox. I don't know anything about that.
I thought you *had* to export the root? Thats what I remember anyway- if you managed not to it would cock up...
Everything in the scene must be in a hierachy which links to one root, if not a scene root will be added eg
- represents a link
example1
head-neck-torso-pelvis would not need a sceneroot as everything links to pelvis in the hierachy.
example
walla-ground
wallb-0;no parent
wallc-wallb
when this is exported a scene root needs to be added as their will be two groups of entites without a common parent
so it would endup being
walla-ground-sceneroot
wallc-wallb-sceneroot
ps not to good at explaining but i hope it helps.
- represents a link
example1
head-neck-torso-pelvis would not need a sceneroot as everything links to pelvis in the hierachy.
example
walla-ground
wallb-0;no parent
wallc-wallb
when this is exported a scene root needs to be added as their will be two groups of entites without a common parent
so it would endup being
walla-ground-sceneroot
wallc-wallb-sceneroot
ps not to good at explaining but i hope it helps.
if you got more than one object in your scene you cant disable scene root... collapse all to one object and you can.
Naughty Alien,
Have a look into hiding objects you don't need, like helpers and stuff. Pipeline only exports things which are not hidden.
IPete2.
Have a look into hiding objects you don't need, like helpers and stuff. Pipeline only exports things which are not hidden.
IPete2.
..problem sorted out..actually it was my mistake..hierarchy of bones didnt contain name of the root, so its cousing multiple chunks of animations within one file..thats why I was unable to disable sceene root..now, its working just fine...thanks for your support guys..