How big is your man (or woman) hood ?
Miscellaneous Forums/General Discussion/How big is your man (or woman) hood ?
In the spirit of healthy competition lets compare sizes.
How big is your current project :) ?
total lines = 16257Here is a handy little blitzmax code snippet to count lines:
Just change the roots[] and extensions[] to suite your needs.
Global roots:String[3]
Global extensions:String[2]
Global total:Int
roots[0] = "D:\blitzmax\dev\projects\cap"
roots[1] = "D:\blitzmax\dev\global"
roots[2] = "D:\webserver\root\www\clients\cap"
extensions[0] = "bmx"
extensions[1] = "php"
'scan roots[] for all files with extensions[] and count lines in said files
Local temp_root:String
For temp_root = EachIn roots
recurse_scandir(temp_root)
Next
Print "total lines = "+total
Function recurse_scandir(npath:String)
Local temp_dir = ReadDir(npath)
Local temp_file:String
Local temp_extension:String
Local temp_path:String
If temp_dir
Repeat
temp_file = NextFile(temp_dir)
If temp_file.length = 0 Return True
If temp_file = "." Or temp_file = ".." Continue
temp_path = npath + "" + temp_file
Select FileType(temp_path)
Case FILETYPE_FILE
For temp_extension = EachIn extensions
If ExtractExt(temp_path).tolower() = temp_extension
countlines(temp_path)
End If
Next
Case FILETYPE_DIR
recurse_scandir(temp_path)
End Select
Forever
End If
End Function
Function countlines:Int(npath:String)
Local temp_stream:TStream = OpenFile(npath,True,False)
Local temp_total:Int
While temp_stream.eof() = False
total :+ 1
temp_total :+ 1
temp_stream.readline()
Wend
Print "file total "+temp_total+" "+npath
temp_stream.close()
End Function
file total 640 D:\blitzmax\dev\projects\cap\applications\admin\admin.bmx
file total 214 D:\blitzmax\dev\projects\cap\applications\global.bmx
file total 106 D:\blitzmax\dev\projects\cap\applications\installservice.bmx
file total 15 D:\blitzmax\dev\projects\cap\applications\installservice_freeprocess.bmx
file total 386 D:\blitzmax\dev\projects\cap\applications\master\master.bmx
file total 370 D:\blitzmax\dev\projects\cap\applications\peer\peer.bmx
file total 52 D:\blitzmax\dev\projects\cap\applications\plugins\diskstats.bmx
file total 6 D:\blitzmax\dev\projects\cap\applications\plugins\plugincommands.bmx
file total 98 D:\blitzmax\dev\projects\cap\applications\plugins\pluginglobal.bmx
file total 243 D:\blitzmax\dev\projects\cap\applications\plugins\pluginrunner.bmx
file total 22 D:\blitzmax\dev\projects\cap\applications\plugins\spybot.bmx
file total 795 D:\blitzmax\dev\projects\cap\applications\server\server.bmx
file total 92 D:\blitzmax\dev\projects\cap\applications\server\tpeerhistory.bmx
file total 74 D:\blitzmax\dev\projects\cap\applications\server\tupdatereport.bmx
file total 94 D:\blitzmax\dev\projects\cap\applications\tupdate.bmx
file total 44 D:\blitzmax\dev\projects\cap\applications\updater.bmx
file total 217 D:\blitzmax\dev\projects\cap\commandline.bmx
file total 58 D:\blitzmax\dev\projects\cap\linecounter.bmx
file total 31 D:\blitzmax\dev\projects\cap\server.bmx
file total 10 D:\blitzmax\dev\projects\cap\test\app.bmx
file total 18 D:\blitzmax\dev\projects\cap\test\global.bmx
file total 16 D:\blitzmax\dev\projects\cap\test\inout_process\caller.bmx
file total 5 D:\blitzmax\dev\projects\cap\test\inout_process\tcp.bmx
file total 8 D:\blitzmax\dev\projects\cap\test\plugin.bmx
file total 8 D:\blitzmax\dev\projects\cap\test\root.bmx
file total 4 D:\blitzmax\dev\projects\cap\test\sendrecvfile\recv.bmx
file total 4 D:\blitzmax\dev\projects\cap\test\sendrecvfile\send.bmx
file total 26 D:\blitzmax\dev\global\functions\getcomputername.bmx
file total 10 D:\blitzmax\dev\global\functions\sendmail.bmx
file total 109 D:\blitzmax\dev\global\functions\tokenize.bmx
file total 92 D:\blitzmax\dev\global\functions\unixtimestamp.bmx
file total 323 D:\blitzmax\dev\global\libs\filefunctions.bmx
file total 1738 D:\blitzmax\dev\global\libs\fixedxml.bmx
file total 524 D:\blitzmax\dev\global\libs\ggui.bmx
file total 56 D:\blitzmax\dev\global\libs\networkfunctions.bmx
file total 368 D:\blitzmax\dev\global\libs\registryfunctions.bmx
file total 449 D:\blitzmax\dev\global\libs\tfilesender.bmx
file total 518 D:\blitzmax\dev\global\types\tbuffer.bmx
file total 124 D:\blitzmax\dev\global\types\tcommandline.bmx
file total 312 D:\blitzmax\dev\global\types\tcp\global.backup.bmx
file total 312 D:\blitzmax\dev\global\types\tcp\global.bmx
file total 328 D:\blitzmax\dev\global\types\tcp\tclient.backup.bmx
file total 328 D:\blitzmax\dev\global\types\tcp\tclient.bmx
file total 611 D:\blitzmax\dev\global\types\tcp\thttpsend.bmx
file total 680 D:\blitzmax\dev\global\types\tcp\tpacket.bmx
file total 387 D:\blitzmax\dev\global\types\tcp\tsendhttp.backup.bmx
file total 511 D:\blitzmax\dev\global\types\tcp\tserver.backup.bmx
file total 511 D:\blitzmax\dev\global\types\tcp\tserver.bmx
file total 159 D:\blitzmax\dev\global\types\tdriveinfo.bmx
file total 110 D:\blitzmax\dev\global\types\texe.bmx
file total 85 D:\blitzmax\dev\global\types\tpathsizereport.bmx
file total 160 D:\blitzmax\dev\global\types\tupdatepackage.bmx
file total 117 D:\blitzmax\dev\global\types\twinprocess.bmx
file total 156 D:\blitzmax\dev\global\types\tziparchive.bmx
file total 50 D:\webserver\root\www\clients\cap\admin.php
file total 79 D:\webserver\root\www\clients\cap\BACKUP_REPORT_EMAIL.php
file total 496 D:\webserver\root\www\clients\cap\BACKUP_REPORT_LAYOUT.php
file total 211 D:\webserver\root\www\clients\cap\cmd.php
file total 29 D:\webserver\root\www\clients\cap\deleteclient.php
file total 26 D:\webserver\root\www\clients\cap\deletecomputer.php
file total 2 D:\webserver\root\www\clients\cap\footer.php
file total 361 D:\webserver\root\www\clients\cap\global.php
file total 7 D:\webserver\root\www\clients\cap\header.php
file total 163 D:\webserver\root\www\clients\cap\index.php
file total 22 D:\webserver\root\www\clients\cap\login.php
file total 30 D:\webserver\root\www\clients\cap\newclient.php
file total 29 D:\webserver\root\www\clients\cap\newcomputer.php
file total 65 D:\webserver\root\www\clients\cap\peerupdate.php
file total 242 D:\webserver\root\www\clients\cap\plugininterface.php
file total 2 D:\webserver\root\www\clients\cap\plugins\diskstats.debug_newreport.php
file total 123 D:\webserver\root\www\clients\cap\plugins\diskstats.debug_updatepeer.php
file total 214 D:\webserver\root\www\clients\cap\plugins\global.php
file total 29 D:\webserver\root\www\clients\cap\plugins\spybot.debug_newreport.php
file total 87 D:\webserver\root\www\clients\cap\plugins\spybot.debug_updatepeer.php
file total 267 D:\webserver\root\www\clients\cap\report.php
file total 2 D:\webserver\root\www\clients\cap\report_footer.php
file total 103 D:\webserver\root\www\clients\cap\report_header.php
file total 313 D:\webserver\root\www\clients\cap\report_peer.php
file total 196 D:\webserver\root\www\clients\cap\report_server.php
file total 3 D:\webserver\root\www\clients\cap\savereport.php
file total 6 D:\webserver\root\www\clients\cap\test\inc.php
file total 18 D:\webserver\root\www\clients\cap\test\test.php
file total 75 D:\webserver\root\www\clients\cap\test.php
file total 44 D:\webserver\root\www\clients\cap\testemail.php
file total 20 D:\webserver\root\www\clients\cap\testgraph.php
file total 3 D:\webserver\root\www\clients\cap\teststamp.php
file total 188 D:\webserver\root\www\clients\cap\zip.lib.php
file total 18 D:\webserver\root\www\clients\cap\ziptest.php
total lines = 16257
ahem, here's Holiday Bonus:
file total 2315 c:\blitzmax\jake\include\commoncode.bmx
file total 6692 c:\blitzmax\jake\include\commontypes.bmx
file total 135 c:\blitzmax\jake\include\splash.bmx
file total 529 c:\blitzmax\jake\holidaybonus\editor\editor.bmx
file total 151 c:\blitzmax\jake\holidaybonus\editor\MOD_Tokenizer.bmx
file total 4931 c:\blitzmax\jake\holidaybonus\GameTypes.bmx
file total 476 c:\blitzmax\jake\holidaybonus\HolidayBonus.bmx
file total 4210 c:\blitzmax\jake\holidaybonus\ScreenTypes.bmx
total lines = 19439
CSP engine:
main source:13262 lines and a couple of small include files.
It's not how many lines you've got it's how you use them.
haha
Anyone got a B3D version?
@jfk;
13262 lines in one file?
isn't that a nightmare to search through?
heh
:)
Ctrl+F?
Over half a million!
634,316
Files that is - ie 68.2 GB of commercial game media.
Anyone got a B3D version?
Yo! Wazzup?, have a look through
this thread
file total 542 c:\program files\blitzmax\myprojects\alien space beetles\app-010.bmx
file total 506 c:\program files\blitzmax\myprojects\alien space beetles\bullet-005.bmx
file total 281 c:\program files\blitzmax\myprojects\alien space beetles\configmenu-004.bmx
file total 172 c:\program files\blitzmax\myprojects\alien space beetles\creditsmenu-003.bmx
file total 211 c:\program files\blitzmax\myprojects\alien space beetles\effect-002.bmx
file total 263 c:\program files\blitzmax\myprojects\alien space beetles\endlevelmenu-005.bmx
file total 852 c:\program files\blitzmax\myprojects\alien space beetles\enemy-012.bmx
file total 502 c:\program files\blitzmax\myprojects\alien space beetles\font-007.bmx
file total 435 c:\program files\blitzmax\myprojects\alien space beetles\gameplay-004.bmx
file total 3633 c:\program files\blitzmax\myprojects\alien space beetles\graphics-033.bmx
file total 188 c:\program files\blitzmax\myprojects\alien space beetles\level-039.bmx
file total 166 c:\program files\blitzmax\myprojects\alien space beetles\loading-010.bmx
file total 381 c:\program files\blitzmax\myprojects\alien space beetles\main-032.bmx
file total 402 c:\program files\blitzmax\myprojects\alien space beetles\mainmenu-009.bmx
file total 78 c:\program files\blitzmax\myprojects\alien space beetles\menubackdrop-003.bmx
file total 553 c:\program files\blitzmax\myprojects\alien space beetles\playermenu-008.bmx
file total 184 c:\program files\blitzmax\myprojects\alien space beetles\savegame-003.bmx
file total 362 c:\program files\blitzmax\myprojects\alien space beetles\ship-003.bmx
file total 305 c:\program files\blitzmax\myprojects\alien space beetles\sound-015.bmx
file total 79 c:\program files\blitzmax\myprojects\alien space beetles\splashscreens-001.bmx
file total 4208 c:\program files\blitzmax\myprojects\alien space beetles\Swift Sprite System-112.bmx
total lines = 14303
8
wait... what are we talking about?
this is fun! thx for the prog :)
Irrlicht.Core mod: total lines = 44338
file total 217 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\irrbmax.bmx
file total 37 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\core.bmx
file total 279 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\irrlicht.cpp
file total 259 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\irrlicht.bmx
file total 108 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\irrbmax_base.bmx
file total 21 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\ECOLOR_FORMAT.BMX
file total 37 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_DRIVER_TYPE.BMX
file total 21 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_MATERIAL_FLAG.BMX
file total 28 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_MATERIAL_TYPE.BMX
file total 16 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_PIXEL_SHADER_TYPE.BMX
file total 42 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_TEXTURE_CREATION_FLAG.BMX
file total 21 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_TRANSFORMATION_STATE.BMX
file total 9 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_VERTEX_SHADER_TYPE.BMX
file total 14 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_VERTEX_TYPE.BMX
file total 72 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_VIDEO_DRIVER_FEATURE.BMX
file total 72 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\igpuprogrammingservices_wrap.bmx
file total 151 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\igpuprogrammingservices_wrap.h
file total 32 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\iimage_wrap.bmx
file total 16 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\imaterialrenderer_wrap.bmx
file total 54 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\imaterialrenderer_wrap.h
file total 17 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\imaterialrendererservices_wrap.bmx
file total 51 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\imaterialrendererservices_wrap.h
file total 18 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\ishaderconstantsetcallback_wrap.bmx
file total 83 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\ishaderconstantsetcallback_wrap.h
file total 33 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\itexture_wrap.bmx
file total 112 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\itexture_wrap.h
file total 81 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\s3dvertex_wrap.bmx
file total 439 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\s3dvertex_wrap.h
file total 87 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\scolor_wrap.bmx
file total 23 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\sexposedvideodata_wrap.bmx
file total 86 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\sexposedvideodata_wrap.h
file total 24 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\slight_wrap.bmx
file total 91 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\slight_wrap.h
file total 72 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\smaterial_wrap.bmx
file total 355 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\smaterial_wrap.h
file total 72 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\ivideomodelist_wrap.h
file total 353 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\ivideodriver.bmx
file total 11 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_LIGHT_TYPE.BMX
file total 144 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\iimage_wrap.h
file total 669 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\ivideodriver_wrap.h
file total 389 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\scolor_wrap.h
file total 94 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\ivideodriver_wrap.bmx
file total 43 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\iimagewriter_wrap.h
file total 122 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\iimagewriter.bmx
file total 14 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\iimagewriter_wrap.bmx
file total 100 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\iimageloader.bmx
file total 15 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_BLEND_FACTOR.BMX
file total 23 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\ivideomodelist_wrap.bmx
file total 18 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_TEXTURE_CLAMP.BMX
file total 5 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\E_MODULATE_FUNC.BMX
file total 41 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\imaterialrenderer.bmx
file total 84 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\ishaderconstantsetcallback.bmx
file total 36 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\imaterialrendererservices.bmx
file total 278 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\s3dvertex.bmx
file total 288 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\scolor.bmx
file total 67 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\sexposedvideodata.bmx
file total 69 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\slight.bmx
file total 170 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\igpuprogrammingservices.bmx
file total 237 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\smaterial.bmx
file total 93 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\iimage.bmx
file total 82 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\itexture.bmx
file total 57 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\video\ivideomodelist.bmx
file total 28 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\EMD2_ANIMATION_TYPE.BMX
file total 46 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\E_ANIMATED_MESH_TYPE.BMX
file total 27 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\E_SCENE_NODE_RENDER_PASS.BMX
file total 20 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\E_TERRAIN_PATCH_SIZE.BMX
file total 19 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\vfplanes.bmx
file total 19 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ianimatedmesh_wrap.bmx
file total 58 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ianimatedmesh_wrap.h
file total 16 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ianimatedmeshmd2_wrap.bmx
file total 35 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ianimatedmeshmd2_wrap.h
file total 17 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ianimatedmeshms3d_wrap.bmx
file total 33 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ianimatedmeshms3d_wrap.h
file total 34 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ianimatedmeshscenenode_wrap.bmx
file total 137 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ianimatedmeshscenenode_wrap.h
file total 20 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ianimatedmeshx_wrap.bmx
file total 64 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ianimatedmeshx_wrap.h
file total 17 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ianimationendcallback_wrap.bmx
file total 84 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ianimationendcallback_wrap.h
file total 15 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ibillboardscenenode_wrap.bmx
file total 39 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ibillboardscenenode_wrap.h
file total 31 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\icamerascenenode_wrap.bmx
file total 11 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\idummytransformationscenenode_wrap.bmx
file total 14 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\idummytransformationscenenode_wrap.h
file total 12 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ilightscenenode_wrap.bmx
file total 20 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\ilightscenenode_wrap.h
file total 20 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\imesh_wrap.bmx
file total 65 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\imesh_wrap.h
file total 39 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\imeshbuffer_wrap.bmx
file total 281 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\imeshbuffer_wrap.h
file total 43 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\imeshloader_wrap.h
file total 34 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\imeshmanipulator_wrap.bmx
file total 183 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\iq3shader.bmx
file total 53 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\imesh.bmx
file total 17 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\imetatriangleselector_wrap.bmx
file total 21 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\iparticleaffector_wrap.bmx
file total 67 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\iparticleaffector_wrap.h
file total 17 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\iparticleemitter_wrap.bmx
file total 61 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\iparticleemitter_wrap.h
file total 23 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\iparticlesystemscenenode_wrap.bmx
file total 124 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\scene\iparticlesystemscenenode_wrap.h
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file total 45 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\core\array_u16_wrap.bmx
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file total 45 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\core\array_u32_wrap.bmx
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file total 315 D:\Develop\DISTRIBUTIONS\Irrlicht\IMAGE\irrlicht.mod\core.mod\core\vector2df_wrap.h
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This is Ace Magic Number:
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file Total 4242 C:\Blitzmax Projects\Tools\Swift Sprite System\Swift-Sprite-System-103.bmx
total lines = 21174
SpaceAce
DampeS8N: Is that in Metric?
SpaceAce: Ah, I spy some good modules padding out your file count there ;-)
Yup. In Meters.
DampeS8N, Impressive does it save to floppy then? I imagine at that size, compiled, you would encouter difficulties with floppy space.
Nope. I had to build a large-scale version of one of those janitor keychains. You know, the ones which hang the keys on a long chain and roll it up into a neat spool to keep it out of the way.
lol. I think I'm at around 10-12000, tho I didn't run your app.
total lines in my latest types file: 4516. Total of all .bmx extension files....
170619. Kind of cheating though, the directory includes version history.... (;-)
Question is of course, to those who have ~15000+ lines, is whether things are still very readable and unbloated. :P
LarsG - the code is in my head, so it's pretty easy to find things. I'd hate to handle hundreds of files. Instead I use temporary labels like
.a__________________________
for things that are under construction. It's easy to find them in the labels list. But I agree, 13k lines, including remarks etc. are a lot for my simple game. Maybe I could shrink it to 8000 lines if I'd remove everything that isn't absolutely neccessary. I have no intention to do that cause much of the unneccessary stuff is useful in some way.
BRILLIANT IDEA - lets talk about who's actually finished something, rather than willy-waving about who's vapourware is biggest.
I second that!
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Current project(near release):
Files Processed: 86
Number Of Bytes: 1229568 (1.17 MB)
Number Of Lines: 40265
Number Of Blank Lines: 9820
Number Of Braces: 10
Number Of Brackets: 26175
Number Of Whitespaces: 154551
whats the female version of willy waving ?
I'd probably get banned for saying the first thing that springs to mind. :)
After removing all the generated code, the dummy tests and code not written by me, the count for my project is of roughly 100'000 lines.
Holy S**t ^^
I have too many include files to want to mess around counting lines, but I'm currently at 5.1 megabytes of source code.
If you think we counted it by hand, you both
- didn't read entirely the first post
- grant us way too much patience :)
If you think we counted it by hand, you both
- didn't read entirely the first post
- grant us way too much patience :)
No, but my includes are spread far and wide, so it would involve a considerable bit of faffing around to find them all. Particularly since a fair number are linked as object code already. ( You credit ME with too much patience if you think I compile 5 Megs of source every time I hit compile ;) ) BLIDE does not ( AFAIK ) have any way of counting all lines in a project. I didn't literally mean "counting lines".
whats the female version of willy waving ?
There just isn't. It's a man thing, some kinda primal instinct to act like a peacock.
SpaceAce: Ah, I spy some good modules padding out your file count there ;-)
Yep, that's the version that I ported over to your framework.
BRILLIANT IDEA - lets talk about who's actually finished something, rather than willy-waving about who's vapourware is biggest.
Ace Magic Number is completely finished and is a lot of fun to play. Sadly, it's languishing for lack of an artist.
There just isn't. It's a man thing, some kinda primal instinct to act like a peacock.
So you are unfamiliar with shoes, fancy dresses and trips to the hairstylist? Not to mention push-up bras, clothes that accentuate shapely butts and a multi-billion-dollar cosmetics industry?
SpaceAce
total lines = 40306
I thought I had a big one till I met you guys.
I'm rather self-conscious when it comes to size, so I'm not telling.
My code don't have many lines, but it's really wide :P
1009 lines through out 9 files. It's just a simple engine for 2D games that handles console, loading files, etc.
How do you people manage 10,000 lines, let alone 40,000? Thats just mind boggling to me.
So you are unfamiliar with shoes, fancy dresses and trips to the hairstylist? Not to mention push-up bras, clothes that accentuate shapely butts and a multi-billion-dollar cosmetics industry?
What are these things, I don't understand ;-) Yeah but it's all a bit more subtle (except in some cases) that the blatant willy waving that goes on.
@TOM.... LMAO (;-)
Yeah! It's not the number of lines that counts, but what you DO with those lines....
I've tried to go for well written code rather than lots of it.
Aye. I'd be more pleased if my finished project had relatively few lines of code.
Yeah! It's not the number of lines that counts, but what you DO with those lines....
That's what GfK said i.e. Who's actually finished a game?
right... It's not the size of the boat, but the motion of the ocean.
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AAAhhh, never mind the motion of the ocean - just a glimpse of it now and then suit me. Oh, that wasn't on thread either.
I did share that info...
Sorry Damp... I meant I thought I was going off topic by talking about the sea. {;¬). I like your NASA comic strip *grins*
Like that? Tom Goldman is a strange bird.. I need to put up the next one, actually..
yeah, the nasa one was funnier
when he started to make these comics I told him "Don't you ever make any of these funny... the humor will be in the fact that there are 100s of them and not one is actually funny."