DRM wrapper help.

Miscellaneous Forums/General Discussion/DRM wrapper help.

Does anyone here use Softwrap or ActiveMark?

I'm building some self-integration code for my Vieur product and since I don't use either of those DRM packages I'm struggling to work out how and when to query the wrapper.

Can anyone tell me how you would query those wrappers to find out if a game is licenesed or not. I've already done Armadillo.

Thanks

Looks like I've got Softwrap covered - just need ActiveMark now.

Is that what's used to put the 60 min play limit on games?

Yes

Which one do you think is best and easiest to use? Armadillo? Plimus? Softwrap? etc etc

I've always used Armadillo (Software Passport Pro) - I find it very easy to use and very very flexible - tight integration is very easy to acheive.

But you're changing from Armadillo to SoftWrap and ActiveMark? Also, what does PJIO stand for?

Actually I'm supporting all three major DRM solutions and having the software integrate itself rather than the developer having to worry about it. The API self-senses and regardless of what wrapper used will know if the game has been purchased or not. I believe the term is "self-integration".

PJIO can mean a lot of things, to me it means "Memorable", "Four letters" and "Interesting". It also looks pretty cool as a logo.

From the docs
The SDK has been designed to minimize the development effort between game development and DRM wrapping. The SDK will automatically detect the DRM wrapper and adapt the ad policies accordingly. If a game has been purchased then adverts will no longer be shown. In this version of the SDK the following DRM wrappers are automatically detected and queried:

• Armadillo/Software Passport Pro
• Softwrap

ActiveMark and others can not be automatically detected, you must detect the wrapper status programmatically and adjust the ad policies manually.