Hello!
I don't know how useful this is, but as the OpenGL module lacks some documentation, I've just compiled a list with links to an online description for every OpenGL command in the BlitzMax module.
If desired, I could easily provide a similar list for the BlitzMax module itself - it would be a starting point, at least.
glAccum (op:int, value:float)
glAlphaFunc (func:int, ref:float)
glAreTexturesResident:byte (n:int, textures:int ptr, residences:byte ptr)
glArrayElement (i:int)
glBegin (mode:int)
glBindTexture (target:int, texture:int)
glBitmap (width:int, height:int, xorig:float, yorig:float, xmove:float, ymove:float, bitmap:byte ptr)
glBlendFunc (sfactor:int, dfactor:int)
glCallList (list:int)
glCallLists (n:int, type:int, lists:byte ptr)
glClear (mask:int)
glClearAccum (red:float, green:float, blue:float, alpha:float)
glClearColor (red:float, green:float, blue:float, alpha:float)
glClearDepth (depth:double)
glClearIndex (c:float)
glClearStencil (s:int)
glClipPlane (plane:int, equation:double ptr)
glColor3b (red:byte, green:byte, blue:byte)
glColor3bv (v:byte ptr)
glColor3d (red:double, green:double, blue:double)
glColor3dv (v:double ptr)
glColor3f (red:float, green:float, blue:float)
glColor3fv (v:float ptr)
glColor3i (red:int, green:int, blue:int)
glColor3iv (v:int ptr)
glColor3s (red:short, green:short, blue:short)
glColor3sv (v:short ptr)
glColor3ub (red:byte, green:byte, blue:byte)
glColor3ubv (v:byte ptr)
glColor3ui (red:int, green:int, blue:int)
glColor3uiv (v:int ptr)
glColor3us (red:short, green:short, blue:short)
glColor3usv (v:short ptr)
glColor4b (red:byte, green:byte, blue:byte, alpha:byte)
glColor4bv (v:byte ptr)
glColor4d (red:double, green:double, blue:double, alpha:double)
glColor4dv (v:double ptr)
glColor4f (red:float, green:float, blue:float, alpha:float)
glColor4fv (v:float ptr)
glColor4i (red:int, green:int, blue:int, alpha:int)
glColor4iv (v:int ptr)
glColor4s (red:short, green:short, blue:short, alpha:short)
glColor4sv (v:short ptr)
glColor4ub (red:byte, green:byte, blue:byte, alpha:byte)
glColor4ubv (v:byte ptr)
glColor4ui (red:int, green:int, blue:int, alpha:int)
glColor4uiv (v:int ptr)
glColor4us (red:short, green:short, blue:short, alpha:short)
glColor4usv (v:short ptr)
glColorMask (red:byte, green:byte, blue:byte, alpha:byte)
glColorMaterial (face:int, mode:int)
glColorPointer (size:int, type:int, stride:int, pointer:byte ptr)
glCopyPixels (x:int, y:int, width:int, height:int, type:int)
glCopyTexImage1D (target:int, level:int, internalFormat:int, x:int, y:int, width:int, border:int)
glCopyTexImage2D (target:int, level:int, internalFormat:int, x:int, y:int, width:int, height:int, border:int)
glCopyTexSubImage1D (target:int, level:int, xoffset:int, x:int, y:int, width:int)
glCopyTexSubImage2D (target:int, level:int, xoffset:int, yoffset:int, x:int, y:int, width:int, height:int)
glCullFace (mode:int)
glDeleteLists (list:int, range:int)
glDeleteTextures (n:int, textures:int ptr)
glDepthFunc (func:int)
glDepthMask (flag:byte)
glDepthRange (zNear:double, zFar:double)
glDrawArrays (mode:int, first:int, count:int)
glDrawBuffer (mode:int)
glDrawElements (mode:int, count:int, type:int, indices:byte ptr)
glDrawPixels (width:int, height:int, format:int, type:int, pixels:byte ptr)
glEdgeFlag (flag:byte)
glEdgeFlagPointer (stride:int, pointer:byte ptr)
glEdgeFlagv (flag:byte ptr)
glEnable (cap:int)
glEnableClientState (array:int)
glEvalCoord1d (u:double)
glEvalCoord1dv (u:double ptr)
glEvalCoord1f (u:float)
glEvalCoord1fv (u:float ptr)
glEvalCoord2d (u:double, v:double)
glEvalCoord2dv (u:double ptr)
glEvalCoord2f (u:float, v:float)
glEvalCoord2fv (u:float ptr)
glEvalMesh1 (mode:int, i1:int, i2:int)
glEvalMesh2 (mode:int, i1:int, i2:int, j1:int, j2:int)
glEvalPoint1 (i:int)
glEvalPoint2 (i:int, j:int)
glFeedbackBuffer (size:int, type:int, buffer:float ptr)
glFinish ()
glFlush ()
glFogf (pname:int, param:float)
glFogfv (pname:int, params:float ptr)
glFogi (pname:int, param:int)
glFogiv (pname:int, params:int ptr)
glFrontFace (mode:int)
glFrustum (left:double, right:double, bottom:double, top:double, zNear:double, zFar:double)
glGenLists:int (range:int)
glGenTextures (n:int, textures:int ptr)
glGetBooleanv (pname:int, params:byte ptr)
glGetClipPlane (plane:int, equation:double ptr)
glGetDoublev (pname:int, params:double ptr)
glGetError:int ()
glGetFloatv (pname:int, params:float ptr)
glGetIntegerv (pname:int, params:int ptr)
glGetLightfv (light:int, pname:int, params:float ptr)
glGetLightiv (light:int, pname:int, params:int ptr)
glGetMapdv (target:int, query:int, v:double ptr)
glGetMapfv (target:int, query:int, v:float ptr)
glGetMapiv (target:int, query:int, v:int ptr)
glGetMaterialfv (face:int, pname:int, params:float ptr)
glGetMaterialiv (face:int, pname:int, params:int ptr)
glGetPixelMapfv (map:int, values:float ptr)
glGetPixelMapuiv (map:int, values:int ptr)
glGetPixelMapusv (map:int, values:short ptr)
glGetPointerv (pname:int, params:byte ptr ptr)
glGetPolygonStipple (mask:byte ptr)
glGetString:byte ptr (name:int)
glGetTexEnvfv (target:int, pname:int, params:float ptr)
glGetTexEnviv (target:int, pname:int, params:int ptr)
glGetTexGendv (coord:int, pname:int, params:double ptr)
glGetTexGenfv (coord:int, pname:int, params:float ptr)
glGetTexGeniv (coord:int, pname:int, params:int ptr)
glGetTexImage (target:int, level:int, format:int, type:int, pixels:byte ptr)
glGetTexLevelParameterfv (target:int, level:int, pname:int, params:float ptr)
glGetTexLevelParameteriv (target:int, level:int, pname:int, params:int ptr)
glGetTexParameterfv (target:int, pname:int, params:float ptr)
glGetTexParameteriv (target:int, pname:int, params:int ptr)
glHint (target:int, mode:int)
glIndexMask (mask:int)
glIndexPointer (type:int, stride:int, pointer:byte ptr)
glIndexd (c:double)
glIndexdv (c:double ptr)
glIndexf (c:float)
glIndexfv (c:float ptr)
glIndexi (c:int)
glIndexiv (c:int ptr)
glIndexs (c:short)
glIndexsv (c:short ptr)
glIndexub (c:byte)
glIndexubv (c:byte ptr)
glInitNames ()
glInterleavedArrays (format:int, stride:int, pointer:byte ptr)
glIsEnabled:byte (cap:int)
glIsList:byte (list:int)
glIsTexture:byte (texture:int)
glLightModelf (pname:int, param:float)
glLightModelfv (pname:int, params:float ptr)
glLightModeli (pname:int, param:int)
glLightModeliv (pname:int, params:int ptr)
glLightf (light:int, pname:int, param:float)
glLightfv (light:int, pname:int, params:float ptr)
glLighti (light:int, pname:int, param:int)
glLightiv (light:int, pname:int, params:int ptr)
glLineStipple (factor:int, pattern:short)
glLineWidth (width:float)
glListBase (base:int)
glLoadIdentity ()
glLoadMatrixd (m:double ptr)
glLoadMatrixf (m:float ptr)
glLoadName (name:int)
glLogicOp (opcode:int)
glMap1d (target:int, u1:double, u2:double, stride:int, order:int, points:double ptr)
glMap1f (target:int, u1:float, u2:float, stride:int, order:int, points:float ptr)
glMap2d (target:int, u1:double, u2:double, ustride:int, uorder:int, v1:double, v2:double, vstride:int, vorder:int, points:double ptr)
glMap2f (target:int, u1:float, u2:float, ustride:int, uorder:int, v1:float, v2:float, vstride:int, vorder:int, points:float ptr)
glMapGrid1d (un:int, u1:double, u2:double)
glMapGrid1f (un:int, u1:float, u2:float)
glMapGrid2d (un:int, u1:double, u2:double, vn:int, v1:double, v2:double)
glMapGrid2f (un:int, u1:float, u2:float, vn:int, v1:float, v2:float)
glMaterialf (face:int, pname:int, param:float)
glMaterialfv (face:int, pname:int, params:float ptr)
glMateriali (face:int, pname:int, param:int)
glMaterialiv (face:int, pname:int, params:int ptr)
glMatrixMode (mode:int)
glMultMatrixd (m:double ptr)
glMultMatrixf (m:float ptr)
glNewList (list:int, mode:int)
glNormal3b (nx:byte, ny:byte, nz:byte)
glNormal3bv (v:byte ptr)
glNormal3d (nx:double, ny:double, nz:double)
glNormal3dv (v:double ptr)
glNormal3f (nx:float, ny:float, nz:float)
glNormal3fv (v:float ptr)
glNormal3i (nx:int, ny:int, nz:int)
glNormal3iv (v:int ptr)
glNormal3s (nx:short, ny:short, nz:short)
glNormal3sv (v:short ptr)
glNormalPointer (type:int, stride:int, pointer:byte ptr)
glOrtho (left:double, right:double, bottom:double, top:double, zNear:double, zFar:double)
glPassThrough (token:float)
glPixelMapfv (map:int, mapsize:int, values:float ptr)
glPixelMapuiv (map:int, mapsize:int, values:int ptr)
glPixelMapusv (map:int, mapsize:int, values:short ptr)
glPixelStoref (pname:int, param:float)
glPixelStorei (pname:int, param:int)
glPixelTransferf (pname:int, param:float)
glPixelTransferi (pname:int, param:int)
glPixelZoom (xfactor:float, yfactor:float)
glPointSize (size:float)
glPolygonMode (face:int, mode:int)
glPolygonOffset (factor:float, units:float)
glPolygonStipple (mask:byte ptr)
glPrioritizeTextures (n:int, textures:int ptr, priorities:float ptr)
glPushAttrib (mask:int)
glPushClientAttrib (mask:int)
glPushMatrix ()
glPushName (name:int)
glRasterPos2d (x:double, y:double)
glRasterPos2dv (v:double ptr)
glRasterPos2f (x:float, y:float)
glRasterPos2fv (v:float ptr)
glRasterPos2i (x:int, y:int)
glRasterPos2iv (v:int ptr)
glRasterPos2s (x:short, y:short)
glRasterPos2sv (v:short ptr)
glRasterPos3d (x:double, y:double, z:double)
glRasterPos3dv (v:double ptr)
glRasterPos3f (x:float, y:float, z:float)
glRasterPos3fv (v:float ptr)
glRasterPos3i (x:int, y:int, z:int)
glRasterPos3iv (v:int ptr)
glRasterPos3s (x:short, y:short, z:short)
glRasterPos3sv (v:short ptr)
glRasterPos4d (x:double, y:double, z:double, w:double)
glRasterPos4dv (v:double ptr)
glRasterPos4f (x:float, y:float, z:float, w:float)
glRasterPos4fv (v:float ptr)
glRasterPos4i (x:int, y:int, z:int, w:int)
glRasterPos4iv (v:int ptr)
glRasterPos4s (x:short, y:short, z:short, w:short)
glRasterPos4sv (v:short ptr)
glReadBuffer (mode:int)
glReadPixels (x:int, y:int, width:int, height:int, format:int, type:int, pixels:byte ptr)
glRectd (x1:double, y1:double, x2:double, y2:double)
glRectdv (v1:double ptr, v2:double ptr)
glRectf (x1:float, y1:float, x2:float, y2:float)
glRectfv (v1:float ptr, v2:float ptr)
glRecti (x1:int, y1:int, x2:int, y2:int)
glRectiv (v1:int ptr, v2:int ptr)
glRects (x1:short, y1:short, x2:short, y2:short)
glRectsv (v1:short ptr, v2:short ptr)
glRenderMode:int (mode:int)
glRotated (angle:double, x:double, y:double, z:double)
glRotatef (angle:float, x:float, y:float, z:float)
glScaled (x:double, y:double, z:double)
glScalef (x:float, y:float, z:float)
glScissor (x:int, y:int, width:int, height:int)
glSelectBuffer (size:int, buffer:int ptr)
glShadeModel (mode:int)
glStencilFunc (func:int, ref:int, mask:int)
glStencilMask (mask:int)
glStencilOp (fail:int, zfail:int, zpass:int)
glTexCoord1d (s:double)
glTexCoord1dv (v:double ptr)
glTexCoord1f (s:float)
glTexCoord1fv (v:float ptr)
glTexCoord1i (s:int)
glTexCoord1iv (v:int ptr)
glTexCoord1s (s:short)
glTexCoord1sv (v:short ptr)
glTexCoord2d (s:double, t:double)
glTexCoord2dv (v:double ptr)
glTexCoord2f (s:float, t:float)
glTexCoord2fv (v:float ptr)
glTexCoord2i (s:int, t:int)
glTexCoord2iv (v:int ptr)
glTexCoord2s (s:short, t:short)
glTexCoord2sv (v:short ptr)
glTexCoord3d (s:double, t:double, r:double)
glTexCoord3dv (v:double ptr)
glTexCoord3f (s:float, t:float, r:float)
glTexCoord3fv (v:float ptr)
glTexCoord3i (s:int, t:int, r:int)
glTexCoord3iv (v:int ptr)
glTexCoord3s (s:short, t:short, r:short)
glTexCoord3sv (v:short ptr)
glTexCoord4d (s:double, t:double, r:double, q:double)
glTexCoord4dv (v:double ptr)
glTexCoord4f (s:float, t:float, r:float, q:float)
glTexCoord4fv (v:float ptr)
glTexCoord4i (s:int, t:int, r:int, q:int)
glTexCoord4iv (v:int ptr)
glTexCoord4s (s:short, t:short, r:short, q:short)
glTexCoord4sv (v:short ptr)
glTexCoordPointer (size:int, type:int, stride:int, pointer:byte ptr)
glTexEnvf (target:int, pname:int, param:float)
glTexEnvfv (target:int, pname:int, params:float ptr)
glTexEnvi (target:int, pname:int, param:int)
glTexEnviv (target:int, pname:int, params:int ptr)
glTexGend (coord:int, pname:int, param:double)
glTexGendv (coord:int, pname:int, params:double ptr)
glTexGenf (coord:int, pname:int, param:float)
glTexGenfv (coord:int, pname:int, params:float ptr)
glTexGeni (coord:int, pname:int, param:int)
glTexGeniv (coord:int, pname:int, params:int ptr)
glTexImage1D (target:int, level:int, internalformat:int, width:int, border:int, format:int, type:int, pixels:byte ptr)
glTexImage2D (target:int, level:int, internalformat:int, width:int, height:int, border:int, format:int, type:int, pixels:byte ptr)
glTexParameterf (target:int, pname:int, param:float)
glTexParameterfv (target:int, pname:int, params:float ptr)
glTexParameteri (target:int, pname:int, param:int)
glTexParameteriv (target:int, pname:int, params:int ptr)
glTexSubImage1D (target:int, level:int, xoffset:int, width:int, format:int, type:int, pixels:byte ptr)
glTexSubImage2D (target:int, level:int, xoffset:int, yoffset:int, width:int, height:int, format:int, type:int, pixels:byte ptr)
glTranslated (x:double, y:double, z:double)
glTranslatef (x:float, y:float, z:float)
glVertexPointer (size:int, type:int, stride:int, pointer:byte ptr)
glViewport (x:int, y:int, width:int, height:int)
I don't know how useful this is, but as the OpenGL module lacks some documentation, I've just compiled a list with links to an online description for every OpenGL command in the BlitzMax module.
If desired, I could easily provide a similar list for the BlitzMax module itself - it would be a starting point, at least.
glAccum (op:int, value:float)
glAlphaFunc (func:int, ref:float)
glAreTexturesResident:byte (n:int, textures:int ptr, residences:byte ptr)
glArrayElement (i:int)
glBegin (mode:int)
glBindTexture (target:int, texture:int)
glBitmap (width:int, height:int, xorig:float, yorig:float, xmove:float, ymove:float, bitmap:byte ptr)
glBlendFunc (sfactor:int, dfactor:int)
glCallList (list:int)
glCallLists (n:int, type:int, lists:byte ptr)
glClear (mask:int)
glClearAccum (red:float, green:float, blue:float, alpha:float)
glClearColor (red:float, green:float, blue:float, alpha:float)
glClearDepth (depth:double)
glClearIndex (c:float)
glClearStencil (s:int)
glClipPlane (plane:int, equation:double ptr)
glColor3b (red:byte, green:byte, blue:byte)
glColor3bv (v:byte ptr)
glColor3d (red:double, green:double, blue:double)
glColor3dv (v:double ptr)
glColor3f (red:float, green:float, blue:float)
glColor3fv (v:float ptr)
glColor3i (red:int, green:int, blue:int)
glColor3iv (v:int ptr)
glColor3s (red:short, green:short, blue:short)
glColor3sv (v:short ptr)
glColor3ub (red:byte, green:byte, blue:byte)
glColor3ubv (v:byte ptr)
glColor3ui (red:int, green:int, blue:int)
glColor3uiv (v:int ptr)
glColor3us (red:short, green:short, blue:short)
glColor3usv (v:short ptr)
glColor4b (red:byte, green:byte, blue:byte, alpha:byte)
glColor4bv (v:byte ptr)
glColor4d (red:double, green:double, blue:double, alpha:double)
glColor4dv (v:double ptr)
glColor4f (red:float, green:float, blue:float, alpha:float)
glColor4fv (v:float ptr)
glColor4i (red:int, green:int, blue:int, alpha:int)
glColor4iv (v:int ptr)
glColor4s (red:short, green:short, blue:short, alpha:short)
glColor4sv (v:short ptr)
glColor4ub (red:byte, green:byte, blue:byte, alpha:byte)
glColor4ubv (v:byte ptr)
glColor4ui (red:int, green:int, blue:int, alpha:int)
glColor4uiv (v:int ptr)
glColor4us (red:short, green:short, blue:short, alpha:short)
glColor4usv (v:short ptr)
glColorMask (red:byte, green:byte, blue:byte, alpha:byte)
glColorMaterial (face:int, mode:int)
glColorPointer (size:int, type:int, stride:int, pointer:byte ptr)
glCopyPixels (x:int, y:int, width:int, height:int, type:int)
glCopyTexImage1D (target:int, level:int, internalFormat:int, x:int, y:int, width:int, border:int)
glCopyTexImage2D (target:int, level:int, internalFormat:int, x:int, y:int, width:int, height:int, border:int)
glCopyTexSubImage1D (target:int, level:int, xoffset:int, x:int, y:int, width:int)
glCopyTexSubImage2D (target:int, level:int, xoffset:int, yoffset:int, x:int, y:int, width:int, height:int)
glCullFace (mode:int)
glDeleteLists (list:int, range:int)
glDeleteTextures (n:int, textures:int ptr)
glDepthFunc (func:int)
glDepthMask (flag:byte)
glDepthRange (zNear:double, zFar:double)
glDrawArrays (mode:int, first:int, count:int)
glDrawBuffer (mode:int)
glDrawElements (mode:int, count:int, type:int, indices:byte ptr)
glDrawPixels (width:int, height:int, format:int, type:int, pixels:byte ptr)
glEdgeFlag (flag:byte)
glEdgeFlagPointer (stride:int, pointer:byte ptr)
glEdgeFlagv (flag:byte ptr)
glEnable (cap:int)
glEnableClientState (array:int)
glEvalCoord1d (u:double)
glEvalCoord1dv (u:double ptr)
glEvalCoord1f (u:float)
glEvalCoord1fv (u:float ptr)
glEvalCoord2d (u:double, v:double)
glEvalCoord2dv (u:double ptr)
glEvalCoord2f (u:float, v:float)
glEvalCoord2fv (u:float ptr)
glEvalMesh1 (mode:int, i1:int, i2:int)
glEvalMesh2 (mode:int, i1:int, i2:int, j1:int, j2:int)
glEvalPoint1 (i:int)
glEvalPoint2 (i:int, j:int)
glFeedbackBuffer (size:int, type:int, buffer:float ptr)
glFinish ()
glFlush ()
glFogf (pname:int, param:float)
glFogfv (pname:int, params:float ptr)
glFogi (pname:int, param:int)
glFogiv (pname:int, params:int ptr)
glFrontFace (mode:int)
glFrustum (left:double, right:double, bottom:double, top:double, zNear:double, zFar:double)
glGenLists:int (range:int)
glGenTextures (n:int, textures:int ptr)
glGetBooleanv (pname:int, params:byte ptr)
glGetClipPlane (plane:int, equation:double ptr)
glGetDoublev (pname:int, params:double ptr)
glGetError:int ()
glGetFloatv (pname:int, params:float ptr)
glGetIntegerv (pname:int, params:int ptr)
glGetLightfv (light:int, pname:int, params:float ptr)
glGetLightiv (light:int, pname:int, params:int ptr)
glGetMapdv (target:int, query:int, v:double ptr)
glGetMapfv (target:int, query:int, v:float ptr)
glGetMapiv (target:int, query:int, v:int ptr)
glGetMaterialfv (face:int, pname:int, params:float ptr)
glGetMaterialiv (face:int, pname:int, params:int ptr)
glGetPixelMapfv (map:int, values:float ptr)
glGetPixelMapuiv (map:int, values:int ptr)
glGetPixelMapusv (map:int, values:short ptr)
glGetPointerv (pname:int, params:byte ptr ptr)
glGetPolygonStipple (mask:byte ptr)
glGetString:byte ptr (name:int)
glGetTexEnvfv (target:int, pname:int, params:float ptr)
glGetTexEnviv (target:int, pname:int, params:int ptr)
glGetTexGendv (coord:int, pname:int, params:double ptr)
glGetTexGenfv (coord:int, pname:int, params:float ptr)
glGetTexGeniv (coord:int, pname:int, params:int ptr)
glGetTexImage (target:int, level:int, format:int, type:int, pixels:byte ptr)
glGetTexLevelParameterfv (target:int, level:int, pname:int, params:float ptr)
glGetTexLevelParameteriv (target:int, level:int, pname:int, params:int ptr)
glGetTexParameterfv (target:int, pname:int, params:float ptr)
glGetTexParameteriv (target:int, pname:int, params:int ptr)
glHint (target:int, mode:int)
glIndexMask (mask:int)
glIndexPointer (type:int, stride:int, pointer:byte ptr)
glIndexd (c:double)
glIndexdv (c:double ptr)
glIndexf (c:float)
glIndexfv (c:float ptr)
glIndexi (c:int)
glIndexiv (c:int ptr)
glIndexs (c:short)
glIndexsv (c:short ptr)
glIndexub (c:byte)
glIndexubv (c:byte ptr)
glInitNames ()
glInterleavedArrays (format:int, stride:int, pointer:byte ptr)
glIsEnabled:byte (cap:int)
glIsList:byte (list:int)
glIsTexture:byte (texture:int)
glLightModelf (pname:int, param:float)
glLightModelfv (pname:int, params:float ptr)
glLightModeli (pname:int, param:int)
glLightModeliv (pname:int, params:int ptr)
glLightf (light:int, pname:int, param:float)
glLightfv (light:int, pname:int, params:float ptr)
glLighti (light:int, pname:int, param:int)
glLightiv (light:int, pname:int, params:int ptr)
glLineStipple (factor:int, pattern:short)
glLineWidth (width:float)
glListBase (base:int)
glLoadIdentity ()
glLoadMatrixd (m:double ptr)
glLoadMatrixf (m:float ptr)
glLoadName (name:int)
glLogicOp (opcode:int)
glMap1d (target:int, u1:double, u2:double, stride:int, order:int, points:double ptr)
glMap1f (target:int, u1:float, u2:float, stride:int, order:int, points:float ptr)
glMap2d (target:int, u1:double, u2:double, ustride:int, uorder:int, v1:double, v2:double, vstride:int, vorder:int, points:double ptr)
glMap2f (target:int, u1:float, u2:float, ustride:int, uorder:int, v1:float, v2:float, vstride:int, vorder:int, points:float ptr)
glMapGrid1d (un:int, u1:double, u2:double)
glMapGrid1f (un:int, u1:float, u2:float)
glMapGrid2d (un:int, u1:double, u2:double, vn:int, v1:double, v2:double)
glMapGrid2f (un:int, u1:float, u2:float, vn:int, v1:float, v2:float)
glMaterialf (face:int, pname:int, param:float)
glMaterialfv (face:int, pname:int, params:float ptr)
glMateriali (face:int, pname:int, param:int)
glMaterialiv (face:int, pname:int, params:int ptr)
glMatrixMode (mode:int)
glMultMatrixd (m:double ptr)
glMultMatrixf (m:float ptr)
glNewList (list:int, mode:int)
glNormal3b (nx:byte, ny:byte, nz:byte)
glNormal3bv (v:byte ptr)
glNormal3d (nx:double, ny:double, nz:double)
glNormal3dv (v:double ptr)
glNormal3f (nx:float, ny:float, nz:float)
glNormal3fv (v:float ptr)
glNormal3i (nx:int, ny:int, nz:int)
glNormal3iv (v:int ptr)
glNormal3s (nx:short, ny:short, nz:short)
glNormal3sv (v:short ptr)
glNormalPointer (type:int, stride:int, pointer:byte ptr)
glOrtho (left:double, right:double, bottom:double, top:double, zNear:double, zFar:double)
glPassThrough (token:float)
glPixelMapfv (map:int, mapsize:int, values:float ptr)
glPixelMapuiv (map:int, mapsize:int, values:int ptr)
glPixelMapusv (map:int, mapsize:int, values:short ptr)
glPixelStoref (pname:int, param:float)
glPixelStorei (pname:int, param:int)
glPixelTransferf (pname:int, param:float)
glPixelTransferi (pname:int, param:int)
glPixelZoom (xfactor:float, yfactor:float)
glPointSize (size:float)
glPolygonMode (face:int, mode:int)
glPolygonOffset (factor:float, units:float)
glPolygonStipple (mask:byte ptr)
glPrioritizeTextures (n:int, textures:int ptr, priorities:float ptr)
glPushAttrib (mask:int)
glPushClientAttrib (mask:int)
glPushMatrix ()
glPushName (name:int)
glRasterPos2d (x:double, y:double)
glRasterPos2dv (v:double ptr)
glRasterPos2f (x:float, y:float)
glRasterPos2fv (v:float ptr)
glRasterPos2i (x:int, y:int)
glRasterPos2iv (v:int ptr)
glRasterPos2s (x:short, y:short)
glRasterPos2sv (v:short ptr)
glRasterPos3d (x:double, y:double, z:double)
glRasterPos3dv (v:double ptr)
glRasterPos3f (x:float, y:float, z:float)
glRasterPos3fv (v:float ptr)
glRasterPos3i (x:int, y:int, z:int)
glRasterPos3iv (v:int ptr)
glRasterPos3s (x:short, y:short, z:short)
glRasterPos3sv (v:short ptr)
glRasterPos4d (x:double, y:double, z:double, w:double)
glRasterPos4dv (v:double ptr)
glRasterPos4f (x:float, y:float, z:float, w:float)
glRasterPos4fv (v:float ptr)
glRasterPos4i (x:int, y:int, z:int, w:int)
glRasterPos4iv (v:int ptr)
glRasterPos4s (x:short, y:short, z:short, w:short)
glRasterPos4sv (v:short ptr)
glReadBuffer (mode:int)
glReadPixels (x:int, y:int, width:int, height:int, format:int, type:int, pixels:byte ptr)
glRectd (x1:double, y1:double, x2:double, y2:double)
glRectdv (v1:double ptr, v2:double ptr)
glRectf (x1:float, y1:float, x2:float, y2:float)
glRectfv (v1:float ptr, v2:float ptr)
glRecti (x1:int, y1:int, x2:int, y2:int)
glRectiv (v1:int ptr, v2:int ptr)
glRects (x1:short, y1:short, x2:short, y2:short)
glRectsv (v1:short ptr, v2:short ptr)
glRenderMode:int (mode:int)
glRotated (angle:double, x:double, y:double, z:double)
glRotatef (angle:float, x:float, y:float, z:float)
glScaled (x:double, y:double, z:double)
glScalef (x:float, y:float, z:float)
glScissor (x:int, y:int, width:int, height:int)
glSelectBuffer (size:int, buffer:int ptr)
glShadeModel (mode:int)
glStencilFunc (func:int, ref:int, mask:int)
glStencilMask (mask:int)
glStencilOp (fail:int, zfail:int, zpass:int)
glTexCoord1d (s:double)
glTexCoord1dv (v:double ptr)
glTexCoord1f (s:float)
glTexCoord1fv (v:float ptr)
glTexCoord1i (s:int)
glTexCoord1iv (v:int ptr)
glTexCoord1s (s:short)
glTexCoord1sv (v:short ptr)
glTexCoord2d (s:double, t:double)
glTexCoord2dv (v:double ptr)
glTexCoord2f (s:float, t:float)
glTexCoord2fv (v:float ptr)
glTexCoord2i (s:int, t:int)
glTexCoord2iv (v:int ptr)
glTexCoord2s (s:short, t:short)
glTexCoord2sv (v:short ptr)
glTexCoord3d (s:double, t:double, r:double)
glTexCoord3dv (v:double ptr)
glTexCoord3f (s:float, t:float, r:float)
glTexCoord3fv (v:float ptr)
glTexCoord3i (s:int, t:int, r:int)
glTexCoord3iv (v:int ptr)
glTexCoord3s (s:short, t:short, r:short)
glTexCoord3sv (v:short ptr)
glTexCoord4d (s:double, t:double, r:double, q:double)
glTexCoord4dv (v:double ptr)
glTexCoord4f (s:float, t:float, r:float, q:float)
glTexCoord4fv (v:float ptr)
glTexCoord4i (s:int, t:int, r:int, q:int)
glTexCoord4iv (v:int ptr)
glTexCoord4s (s:short, t:short, r:short, q:short)
glTexCoord4sv (v:short ptr)
glTexCoordPointer (size:int, type:int, stride:int, pointer:byte ptr)
glTexEnvf (target:int, pname:int, param:float)
glTexEnvfv (target:int, pname:int, params:float ptr)
glTexEnvi (target:int, pname:int, param:int)
glTexEnviv (target:int, pname:int, params:int ptr)
glTexGend (coord:int, pname:int, param:double)
glTexGendv (coord:int, pname:int, params:double ptr)
glTexGenf (coord:int, pname:int, param:float)
glTexGenfv (coord:int, pname:int, params:float ptr)
glTexGeni (coord:int, pname:int, param:int)
glTexGeniv (coord:int, pname:int, params:int ptr)
glTexImage1D (target:int, level:int, internalformat:int, width:int, border:int, format:int, type:int, pixels:byte ptr)
glTexImage2D (target:int, level:int, internalformat:int, width:int, height:int, border:int, format:int, type:int, pixels:byte ptr)
glTexParameterf (target:int, pname:int, param:float)
glTexParameterfv (target:int, pname:int, params:float ptr)
glTexParameteri (target:int, pname:int, param:int)
glTexParameteriv (target:int, pname:int, params:int ptr)
glTexSubImage1D (target:int, level:int, xoffset:int, width:int, format:int, type:int, pixels:byte ptr)
glTexSubImage2D (target:int, level:int, xoffset:int, yoffset:int, width:int, height:int, format:int, type:int, pixels:byte ptr)
glTranslated (x:double, y:double, z:double)
glTranslatef (x:float, y:float, z:float)
glVertexPointer (size:int, type:int, stride:int, pointer:byte ptr)
glViewport (x:int, y:int, width:int, height:int)