Hi !
Have some newbies questions about antialiasing...
1) today, could i consider that's a majority of player's config video card support it ?
2) how to init anti-alisaing in bmax (opengl and directx) i use this into my program :
...but if i use this code with my config i see the edges of the triangles when i draw an image (opengl) !!! Perhaps a driver bug ?
Thanks !
Thanks !
Have some newbies questions about antialiasing...
1) today, could i consider that's a majority of player's config video card support it ?
2) how to init anti-alisaing in bmax (opengl and directx) i use this into my program :
Case CTE_DRIVER_DIRECTX 'Const D3DRS_ANTIALIAS = 2 ' ou 1 'D3D7GraphicsDriver().Direct3DDevice7().SetRenderState D3DRS_MULTISAMPLEANTIALIAS,True 'D3D7GraphicsDriver().Direct3DDevice7().SetRenderState D3DRS_ANTIALIAS,True Case CTE_DRIVER_OPENGL 'GlEnable GL_POLYGON_SMOOTH 'GlEnable GL_BLEND 'glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA 'glHint GL_LINE_SMOOTH_HINT, GL_NICEST
...but if i use this code with my config i see the edges of the triangles when i draw an image (opengl) !!! Perhaps a driver bug ?
Thanks !
Thanks !