Hello there.

Hopefully there's a screenshot above. Short version: when the muzzle flash appears, I want the stuff (in this case, the tank itself) around it to 'light up' a lil, in sync.
Now, I know this has been asked before (because I've spent the last 3 hours poring over the search function and the code archives), but I can only find information on 3D stuff (usually FPS) using lights and whatnot, but I'm using 2D-in-3D Sprite Candy stuff.
I have a feeling what I'm looking for involves plopping an ellipse/circle of some kind down when the flash sprite appears, and having where that circle intersects with something-other-than-nothing having that something be 'tinted' somewhat by the colour of that circle.
I'm quite happy to learn this for myself, but right now I have little to no idea what I'm looking for. Is it something to do with blend modes? Do I need to use 'lights'? Does it involve rendering two or more times (a concept I'm still trying to get my head around)?
Please point me in the right direction. :o)

Hopefully there's a screenshot above. Short version: when the muzzle flash appears, I want the stuff (in this case, the tank itself) around it to 'light up' a lil, in sync.
Now, I know this has been asked before (because I've spent the last 3 hours poring over the search function and the code archives), but I can only find information on 3D stuff (usually FPS) using lights and whatnot, but I'm using 2D-in-3D Sprite Candy stuff.
I have a feeling what I'm looking for involves plopping an ellipse/circle of some kind down when the flash sprite appears, and having where that circle intersects with something-other-than-nothing having that something be 'tinted' somewhat by the colour of that circle.
I'm quite happy to learn this for myself, but right now I have little to no idea what I'm looking for. Is it something to do with blend modes? Do I need to use 'lights'? Does it involve rendering two or more times (a concept I'm still trying to get my head around)?
Please point me in the right direction. :o)
