3DS Max - Mirror ?

Miscellaneous Forums/Content Creation Tools/3DS Max - Mirror ?

ok, so I model Half of my object, and then use Mirror, I then have 1 complete object.

But, when I then pull the model into Blitz, the mirrored part of the model has all its normals flipped, I have checked the normals on the mirrored part and they are all fine.

Anyone else get this and have a solution?

Reset XForm in Max. The mesh should flip at this point. Assuming it does, select all polys and click the Flip button on the E-Poly rollout.

Ah that did the trick thanks m8.

instead of using Mirror, try using the Symmetry function.

Yes, symmetry will weld the verices together for you, mirror doesn't even care for your wellbeing.

Don't support mirror.