Sprite Angle in Ai Behaviors mod

BlitzMax Forums/BlitzMax Beginners Area/Sprite Angle in Ai Behaviors mod

Hi All! I have one problem with Sprite Ai Behaviors mod. I creating one Sprite, after, in main cycle, i wan't, that this sprite create a bullet. I wrote function, and when i wan't use it, i set angle=Enemy.GetHeading() - but bullet creating with not the angle of sprite.Who know, why?

Sorry for my POOREST english.

Is it always the wrong heading by the same amount?

That is if you want a heading of "up" and the bullet is heading "left", and then when you want a heading of "Right" the bullet is heading "up".

Is so then there is simply a transform addition/subtraction missing from the angle. Add a constant to the bullet heading. (Try 90 degrees or pi/2)

H&K, thanks.Hmm....Strange...If i will write angle=-Enemy.GetHeading(), then all seems to be right.


Sorry for my POOREST english.