Hiya,
Anyone know why a mesh which was exported from 3DS Max version 8 (using B3D Pipeline as the exporter) when loaded into B3d reverses the way the exported mesh faces?
Funny thing is in Max it is facing forwards, import the b3d mesh into UU3D and it shows up forwards, load it into B3D its backwards facing!!!
This is a very strange thing to happen, I can't get two of the same entities facing each other using entitypoint, they stand back to back instead! Lol.
Any ideas?
IPete2.
PS I can get around it by using the characters parented to pivots, but I wanted to know the cause.
Anyone know why a mesh which was exported from 3DS Max version 8 (using B3D Pipeline as the exporter) when loaded into B3d reverses the way the exported mesh faces?
Funny thing is in Max it is facing forwards, import the b3d mesh into UU3D and it shows up forwards, load it into B3D its backwards facing!!!
This is a very strange thing to happen, I can't get two of the same entities facing each other using entitypoint, they stand back to back instead! Lol.
Any ideas?
IPete2.
PS I can get around it by using the characters parented to pivots, but I wanted to know the cause.