I'm making a game like the first link and I want a BIG level but all I have for drawing is paint. What should I use for big levels?
thanks
thanks
If Z=1 For nground.ground=Each ground If frame=0 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y+6 Else For nground.ground=Each ground nground\Y=nground\Y-6 Next EndIf ElseIf frame=1 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y+6 nground\X=nground\X-6 Else For nground.ground=Each ground nground\Y=nground\Y-6 nground\X=nground\X+6 Next EndIf ElseIf frame=2 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\X=nground\X-6 Else For nground.ground=Each ground nground\X=nground\X+6 Next EndIf ElseIf frame=3 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y-6 nground\X=nground\X-6 Else For nground.ground=Each ground nground\Y=nground\Y+6 nground\X=nground\X+6 Next EndIf ElseIf frame=4 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y-6 Else For nground.ground=Each ground nground\Y=nground\Y+6 Next EndIf ElseIf frame=5 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y-6 nground\X=nground\X+6 Else For nground.ground=Each ground nground\Y=nground\Y+6 nground\X=nground\X-6 Next EndIf ElseIf frame=6 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\X=nground\X+6 Else For nground.ground=Each ground nground\X=nground\X-6 Next EndIf ElseIf frame=7 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\X=nground\X+6 nground\Y=nground\Y+6 Else For nground.ground=Each ground nground\Y=nground\Y-6 nground\X=nground\X-6 Next EndIf EndIf Next EndIf
dim frames(7) for x=1 to 7 for g.ground=each ground If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y-6 nground\X=nground\X+6 Else For nground.ground=Each ground nground\Y=nground\Y+6 nground\X=nground\X-6 Next EndIf next next
for nground.ground=each ground for nground.ground=each ground next next
for n.ground=each ground for g.ground=each ground next next
Graphics 640,480,32,2 SetBuffer BackBuffer() tree=LoadImage("tree.bmp") bush=LoadImage("bush.bmp") grass=LoadImage("grass.bmp") arrow=LoadImage("arrow.bmp") ra=LoadImage("rightarrow.bmp") la=LoadImage("leftarrow.bmp") ua=LoadImage("uparrow.bmp") da=LoadImage("downarrow.bmp") dground=WriteFile("Data.dat") CloseFile(dground) ClsColor 0,200,0 Type image Field image,X,Y,itype,OX,OY End Type HidePointer() While Not KeyDown(1) Cls If MouseHit(1) If move=1 If ImagesCollide(ua,300,0,0,arrow,MouseX(),MouseY(),0) BY=BY+5 ElseIf ImagesCollide(la,0,240,0,arrow,MouseX(),MouseY(),0) BX=BX+5 ElseIf ImagesCollide(ra,610,240,0,arrow,MouseX(),MouseY(),0) BX=BX-5 ElseIf ImagesCollide(da,300,440,0,arrow,MouseX(),MouseY(),0) BY=BY-5 EndIf EndIf If ImagesCollide(tree,600,440,0,arrow,MouseX(),MouseY(),0) something=1 ElseIf ImagesCollide(bush,0,440,0,arrow,MouseX(),MouseY(),0) something=2 Else If something>0 And MouseY()<400 And move=0 newimage.image=New image If something=1 newimage\image=LoadImage("tree.bmp") newimage\itype=1 newimage\X=MouseX() newimage\Y=MouseY() newimage\OX=newimage\X newimage\OY=newimage\Y ElseIf something=2 newimage\image=LoadImage("bush.bmp") newimage\itype=2 newimage\X=MouseX() newimage\Y=MouseY() newimage\OX=newimage\X newimage\OY=newimage\Y EndIf EndIf EndIf EndIf If MouseHit(3) If move=0 move=1 ElseIf move=1 move=0 EndIf EndIf For newimage.image=Each image DrawImage newimage\image,BX+newimage\X,BY+newimage\Y Next Color 150,150,150 Rect 0,430,640,50 DrawImage ua,300,0 DrawImage la,0,240 DrawImage ra,610,240 DrawImage da,300,440 DrawImage tree,600,440 DrawImage bush,0,440 If something=0 DrawImage arrow,MouseX(),MouseY() ElseIf something=1 DrawImage tree,MouseX(),MouseY() ElseIf something=2 DrawImage bush,MouseX(),MouseY() EndIf If KeyDown(29) And KeyDown(31) ground=OpenFile("Data.dat") For newimage.image=Each image WriteInt(ground,newimage\itype) WriteInt(ground,newimage\X) WriteInt(ground,newimage\Y) Next CloseFile(ground) EndIf Flip Wend End
Graphics 800,600 AutoMidHandle True SetBuffer BackBuffer() profile1=LoadImage("programmer1 profile.bmp") pointer=LoadImage("arrow.bmp") ScaleImage pointer,.5,.7 newgame=LoadAnimImage("new game.bmp",75,16,0,2) loadgame=LoadAnimImage("load game.bmp",90,16,0,2) rise=LoadImage("the rise.bmp") triseback=LoadImage("the rise back.bmp") Type ground Field image,itype#,X,Y End Type groundimage=OpenFile("Data.dat") While Not Eof(groundimage) nground.ground=New ground nground\itype#=ReadInt(groundimage) nground\X=ReadInt(groundimage) nground\Y=ReadInt(groundimage) If nground\itype#=1 nground\image=LoadImage("tree.bmp") ElseIf nground\itype#=2 nground\image=LoadImage("bush.bmp") EndIf Wend Color 0,0,255 GX=300 GY=100 HidePointer MoveMouse 400,300 .rechoose While ngorlg=0 Cls If KeyDown(1) End EndIf If ImagesCollide(newgame,390,200,0,pointer,MouseX()+30,MouseY()+46,0) what=1 FlushKeys() If MouseHit(1) ngorlg=1 EndIf Else what=0 EndIf If ImagesCollide(loadgame,400,250,0,pointer,MouseX()+30,MouseY()+46,0) what2=1 X=398 FlushKeys() If MouseHit(1) ngorlg=2 EndIf Else X=400 what2=0 EndIf X2=X2+1 TileImage triseback,X2,0,0 TileImage rise,398,0 DrawImage newgame,390,200,what DrawImage loadgame,X,245,what2 DrawImage pointer,MouseX()+30,MouseY()+46 If rchoose=1 Text 400,305,"No data files exist",True EndIf Flip Wend While ngorlg=1 Cls If KeyHit(1) End EndIf Locate 320,0 FlushKeys() TileImage triseback,X2,0,0 TileImage rise,398,0 Color 0,0,0 If ImagesCollide(pointer,MouseX(),MouseY(),0,profile1,200,200,0) If writ>=0*2 And writ<1*2 Write"B" ElseIf writ>=1*2 And writ<2*2 Write"Bl" ElseIf writ>=2*2 And writ<3*2 Write"Bli" ElseIf writ>=3*2 And writ<4*2 Write"Blit" ElseIf writ>=4*2 And writ<5*2 Write"Blitz" ElseIf writ>=5*2 And writ<6*2 Write"Blitz " ElseIf writ>=6*2 And writ<7*2 Write"Blitz B" ElseIf writ>=7*2 And writ<8*2 Write"Blitz BA" ElseIf writ>=8*2 And writ<9*2 Write"Blitz BAS" ElseIf writ>=9*2 And writ<10*2 Write"Blitz BASI" ElseIf writ>=10*2 And writ<11*2 Write"Blitz BASIC" ElseIf writ>=11*2 And writ<12*2 Write"Blitz BASIC " ElseIf writ>=12*2 And writ<13*2 Write"Blitz BASIC P" ElseIf writ>=13*2 And writ<14*2 Write"Blitz BASIC Pr" ElseIf writ>=14*2 And writ<15*2 Write"Blitz BASIC Pro" ElseIf writ>=15*2 And writ<16*2 Write"Blitz BASIC Prog" ElseIf writ>=16*2 And writ<17*2 Write"Blitz BASIC Progr" ElseIf writ>=17*2 And writ<18*2 Write"Blitz BASIC Progra" ElseIf writ>=18*2 And writ<19*2 Write"Blitz BASIC Program" ElseIf writ>=19*2 And writ<20*2 Write"Blitz BASIC Programe" ElseIf writ>=20*2 Write"Blitz BASIC Programer" EndIf writ=writ+1 FlushKeys() If MouseHit(1) person=LoadAnimImage("programmer1.bmp",43,46,0,3) choose=1 EndIf Else writ=0 EndIf FlushKeys() If MouseX()>730 And MouseY()>540 And MouseHit(1) And choose=1 ngorlg=0 EndIf X2=X2+1 Color 255,0,0 If choose=1 Text 400,475,"The Blitz BASIC programmer",True EndIf Text 400,450,"You have chosen",True Text 730,540,"NEXT" DrawImage profile1,200,200 DrawImage pointer,MouseX()+30,MouseY()+46 Flip Wend If ngorlg=2 ;Number of files to check for program files_count=3 Dim files$(files_count) ;Filenames files$(1) = "GAME_01.DAT" files$(2) = "GAME_02.DAT" files$(3) = "GAME_03.DAT" ;Check files For d = 1 To files_count checkfile = FileType(files$(d)) If checkfile <> 1 ngorlg=0 rchoose=1 Goto rechoose EndIf Next EndIf While ngorlg=2 Flip Wend you=person Const rotations = 8 Dim imagearray(rotations) For frame=0 To rotations-1 imagearray(frame) = CopyImage(you) RotateImage imagearray(frame), frame*360/rotations Next frame=0 ClsColor 0,200,0 ShowPointer() While Not KeyDown(1) Cls If KeyDown(203) frame=frame-1 If frame<0 frame=rotations - 1 EndIf EndIf If KeyDown(205) frame=frame+1 If frame >= rotations frame=0 EndIf EndIf If Not KeyDown(200) Or KeyDown(208) position=0 EndIf For nground.ground=Each ground DrawImage nground\image,nground\X,nground\Y Next If KeyDown(200) position=position+1 Z=1 Else Z=0 EndIf If Z=1 For nground.ground=Each ground If frame=0 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y+6 Else For nground.ground=Each ground nground\Y=nground\Y-6 Next EndIf ElseIf frame=1 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y+6 nground\X=nground\X-6 Else For nground.ground=Each ground nground\Y=nground\Y-6 nground\X=nground\X+6 Next EndIf ElseIf frame=2 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\X=nground\X-6 Else For nground.ground=Each ground nground\X=nground\X+6 Next EndIf ElseIf frame=3 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y-6 nground\X=nground\X-6 Else For nground.ground=Each ground nground\Y=nground\Y+6 nground\X=nground\X+6 Next EndIf ElseIf frame=4 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y-6 Else For nground.ground=Each ground nground\Y=nground\Y+6 Next EndIf ElseIf frame=5 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y-6 nground\X=nground\X+6 Else For nground.ground=Each ground nground\Y=nground\Y+6 nground\X=nground\X-6 Next EndIf ElseIf frame=6 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\X=nground\X+6 Else For nground.ground=Each ground nground\X=nground\X-6 Next EndIf ElseIf frame=7 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\X=nground\X+6 nground\Y=nground\Y+6 Else For nground.ground=Each ground nground\Y=nground\Y-6 nground\X=nground\X-6 Next EndIf EndIf Next EndIf If KeyDown(208) position=position-1 If position=<0 position=3 EndIf EndIf DrawImage imagearray(frame),400,300,position Mod 3 Flip Delay 75 Wend End