Is there a special feature I got to activate to make masked textures cast masked shadows? Thought it would do that automaticly, But after reinstalling version 1.36, it renders the shadows fully opaque, ignoring the masked textures. The Textures are displayed correctly (masked).
giles masked textures prob
Miscellaneous Forums/Content Creation Tools/giles masked textures prob Nevermind. I think I found the reason why. Texture Blend Mode of the masked texture must be multiply, not alpha.