Hello.
How do you all handle storage/backup of game assets/code across your LAN?
I work on two separate PCs, with local backups on each plus HD, USB drive and CD backups. I can have as many as seven different code versions at any one time.
Its all done manually which means I sometimes get in an awful mess, not knowing which is the most recent version.
So, what's the solution? As far as I'm aware Blitzmax still can't compile from network drives. Not sure I'd want to do that anyhow since I have a wireless LAN and transferring large files isn't very fast.
How do you all handle storage/backup of game assets/code across your LAN?
I work on two separate PCs, with local backups on each plus HD, USB drive and CD backups. I can have as many as seven different code versions at any one time.
Its all done manually which means I sometimes get in an awful mess, not knowing which is the most recent version.
So, what's the solution? As far as I'm aware Blitzmax still can't compile from network drives. Not sure I'd want to do that anyhow since I have a wireless LAN and transferring large files isn't very fast.