Hello all,
I've been working on this for the past few months. A few of you may know that I previously released a game called Rockfall - The Return for the PC that was written in Blitz3D. Since the release of BlitzMax it was always my intention to release a version for the Apple Mac as well. Since BlitzMax is cross-platform, I decided to give the whole game a bit of a face-lift and remove some of the more annoying features of the game, so re-releasing it for the PC as well. Not really sure what to do about the Linux market (if there is one), but since it's not much effort, there's a Linux version as well.
Anyway, the game is now at a playable state and I would like the community to give it a bit of a test run and let me know how it performs and what you think of the game. For those that don't know, it's my take on the Repton series of games that were released for the 8 bit computers of the 1980s (although they have now been remade for the PC).
SCREENSHOT:

DOWNLOADS:
Windows installer version (5.45MB) - (Vista users must install from an admin account)
Winodws ZIP version (4.90MB)
Mac (Universal binary, 6.51MB)
Linux (4.78MB)
If you're a Windows Vista user, please try the installer version, as I want to make sure that everything works as it should on other people's systems. Cheers.
NOTES:
Display settings: The game should detect your desktop aspect ratio and hertz settings and find the closest matching resolution. It is limited to a screen of between 480 and 600 pixels high. You can change display settings in the game as well, should you want to.
Audio: Vista should default to OpenAL, or DirectSound if that fails. XP will use FreeAudio. The Windows version will let you change it should you want to from within the game. Mac uses FreeAudio and does not give you the option of using another driver (no need).
Profiles: The game will create a profile based on your user name upon first starting the game. You can edit or create additional profiles from the Start Game menu (you should be able to access all profiles from all user accounts regardless of OS - please report if this proves not to be the case).
Levels: The levels included have been ported from a set that was meant for release for Rockfall 3, an Atari ST game, not a PC one. The default set for the final game is being worked on, so I decided to include these as you'll see most of the game elements far more quickly. As such, thinigs may seem to get difficult a lot quicker than they will in the final game, although you may have more time than you're supposed to at this stage as well.
Music: Will not be included in the final game. The final music has not been written yet, and the included track is for testing purposes only. It's also been sampled from the title track I used in Rockfall 2 (from the ST again), which is why it sounds more than a little retro. The final game should have around 8 tunes.
VERY BRIEF INSTRUCTIONS
The aim of the game should be obvious to any Repton or Boulderdash fan, but anyway...
To complete a level you must collect all of the gems, kill/trap any creatures, and use all transporters, all before your time runs out. Some levels also require you to flip a switch to open the exit, which only becomes active once all other tasks have been completed.
Bonus points and time are awarded for the successful completion of a level. Any time bonus will be lost if you die on a level, so be careful.
Also, when you die, the game has an auto-play feature. It basically takes control after you die so that you don't have to remember how you got as far in the level as you did. You simply take over from wherever you like by hitting a direction key. While auto-play is active, press the 1,2 and 3 keys to control how fast it runs (it will drop to 1 again should it get near the point where you died). You can disable this feature on a per profile basis in the Preferences menu under Controls.
CONTROLS:
Selectable and reconfigurable from within the game.
Keys: Arrows to move, Space for map, Q for suicide and Esc to quit.
Mouse: Move direction pointer with mouse and press LMB to move in that direction.
Joypad (must be plugged in before starting the game): Directions to move, button 0 to show map.
And that's basically it. Please let me know what you think of the game, how well it peforms (giving OS and specs), and whether there were any problems (and any way to reproduce them if possible).
One final note is that not all of the menu options will do anything for the simple reason I haven't coded them yet. Also, as I have not implemeted the Pause menu yet, the game will continue to run should you switch windows or Alt-Tab.
Pressing F11 will reveal various bits of debug info, including FPS, which should stay around the refresh rate of your monitor (although you can turn VSync off if you really want to).
Have fun.
I've been working on this for the past few months. A few of you may know that I previously released a game called Rockfall - The Return for the PC that was written in Blitz3D. Since the release of BlitzMax it was always my intention to release a version for the Apple Mac as well. Since BlitzMax is cross-platform, I decided to give the whole game a bit of a face-lift and remove some of the more annoying features of the game, so re-releasing it for the PC as well. Not really sure what to do about the Linux market (if there is one), but since it's not much effort, there's a Linux version as well.
Anyway, the game is now at a playable state and I would like the community to give it a bit of a test run and let me know how it performs and what you think of the game. For those that don't know, it's my take on the Repton series of games that were released for the 8 bit computers of the 1980s (although they have now been remade for the PC).
SCREENSHOT:

DOWNLOADS:
Windows installer version (5.45MB) - (Vista users must install from an admin account)
Winodws ZIP version (4.90MB)
Mac (Universal binary, 6.51MB)
Linux (4.78MB)
If you're a Windows Vista user, please try the installer version, as I want to make sure that everything works as it should on other people's systems. Cheers.
NOTES:
Display settings: The game should detect your desktop aspect ratio and hertz settings and find the closest matching resolution. It is limited to a screen of between 480 and 600 pixels high. You can change display settings in the game as well, should you want to.
Audio: Vista should default to OpenAL, or DirectSound if that fails. XP will use FreeAudio. The Windows version will let you change it should you want to from within the game. Mac uses FreeAudio and does not give you the option of using another driver (no need).
Profiles: The game will create a profile based on your user name upon first starting the game. You can edit or create additional profiles from the Start Game menu (you should be able to access all profiles from all user accounts regardless of OS - please report if this proves not to be the case).
Levels: The levels included have been ported from a set that was meant for release for Rockfall 3, an Atari ST game, not a PC one. The default set for the final game is being worked on, so I decided to include these as you'll see most of the game elements far more quickly. As such, thinigs may seem to get difficult a lot quicker than they will in the final game, although you may have more time than you're supposed to at this stage as well.
Music: Will not be included in the final game. The final music has not been written yet, and the included track is for testing purposes only. It's also been sampled from the title track I used in Rockfall 2 (from the ST again), which is why it sounds more than a little retro. The final game should have around 8 tunes.
VERY BRIEF INSTRUCTIONS
The aim of the game should be obvious to any Repton or Boulderdash fan, but anyway...
To complete a level you must collect all of the gems, kill/trap any creatures, and use all transporters, all before your time runs out. Some levels also require you to flip a switch to open the exit, which only becomes active once all other tasks have been completed.
Bonus points and time are awarded for the successful completion of a level. Any time bonus will be lost if you die on a level, so be careful.
Also, when you die, the game has an auto-play feature. It basically takes control after you die so that you don't have to remember how you got as far in the level as you did. You simply take over from wherever you like by hitting a direction key. While auto-play is active, press the 1,2 and 3 keys to control how fast it runs (it will drop to 1 again should it get near the point where you died). You can disable this feature on a per profile basis in the Preferences menu under Controls.
CONTROLS:
Selectable and reconfigurable from within the game.
Keys: Arrows to move, Space for map, Q for suicide and Esc to quit.
Mouse: Move direction pointer with mouse and press LMB to move in that direction.
Joypad (must be plugged in before starting the game): Directions to move, button 0 to show map.
And that's basically it. Please let me know what you think of the game, how well it peforms (giving OS and specs), and whether there were any problems (and any way to reproduce them if possible).
One final note is that not all of the menu options will do anything for the simple reason I haven't coded them yet. Also, as I have not implemeted the Pause menu yet, the game will continue to run should you switch windows or Alt-Tab.
Pressing F11 will reveal various bits of debug info, including FPS, which should stay around the refresh rate of your monitor (although you can turn VSync off if you really want to).
Have fun.