Hi All,
its not a programming question, but more a good practice question. I'm currently doing a Certificate IV in IT Programming (mainly using Python). I have been introduced to Nassi Schneidermann N-S charts for program design. I'd never encountered them before and have always only ever written pseudo-code to design anything I've written. I'm basically after everyones ideas of how they actually do the DESIGN of any of their games. Not the actual coding, but how do you sit down and start designing it?
Im not after a what is a better method than the other, but simply want to get a feel for how people here plan their games using good game design techniques?
I think that I'll probably stick with Pseudo code myself although N-S charts definately help with visualising the program flow and makes it easier to spot errors.
So cmon all, give me your workflow methods.
Cheers
Al
its not a programming question, but more a good practice question. I'm currently doing a Certificate IV in IT Programming (mainly using Python). I have been introduced to Nassi Schneidermann N-S charts for program design. I'd never encountered them before and have always only ever written pseudo-code to design anything I've written. I'm basically after everyones ideas of how they actually do the DESIGN of any of their games. Not the actual coding, but how do you sit down and start designing it?
Im not after a what is a better method than the other, but simply want to get a feel for how people here plan their games using good game design techniques?
I think that I'll probably stick with Pseudo code myself although N-S charts definately help with visualising the program flow and makes it easier to spot errors.
So cmon all, give me your workflow methods.
Cheers
Al