I want a group of cubes (parented to another bigger cube) to move first in a way and, when they reach a certain x value, to invert their direction...
and I want the same thing when they reach a -x value...
Well this code makes weird things so... if you can help me...
and I want the same thing when they reach a -x value...
Well this code makes weird things so... if you can help me...
Graphics3D 800,600,32,2 SetBuffer BackBuffer() Global cam = CreateCamera() PositionEntity cam,0,0,0 Global lux = CreateLight() PositionEntity lux,0,10,0 Global cube = CreateCube() PositionEntity cube,0,0,10 Type mov Field obj Field x# Field y# Field z# End Type Global xinc#=-1.3 Global yinc#= 1 Global direction#=.01 For a = 0 To 19 mov1.mov = New mov mov1\obj = CreateCube() EntityColor mov1\obj,120,120,120 ScaleEntity mov1\obj,.1,.1,.1 If xinc > 2 Then yinc = yinc - 1 : xinc = -1.3 mov1\y = yinc mov1\x = 0.1 + xinc xinc = xinc + 1.0 mov1\z = -3 EntityParent mov1\obj,cube PositionEntity mov1\obj,mov1\x,mov1\y,mov1\z Next While Not KeyDown(1) If KeyDown(203) Then TurnEntity cube,0,-1,0 If KeyDown(205) Then TurnEntity cube,0,1,0 If KeyDown(200) Then MoveEntity cam,0,0,.1 If KeyDown(208) Then MoveEntity cam,0,0,-.1 MoveEntity cam,0,0,0 TurnEntity cube,0,0,0 For mov1.mov = Each mov PositionEntity mov1\obj,mov1\x,mov1\y,mov1\z If mov1\x > 3.9 Or mov1\x < -3.9 Then direction = -direction mov1\x = mov1\x + direction Next RenderWorld() UpdateWorld() Flip Wend End