Hiya, a slight problem here rotating or generally manipulating objects which I have create, I'm extending from TEntity and using the Update() method to move my extended entities, so here is my code. Thanks for any help.
Function Create:TPlayer(file$)
Local ent:TPlayer = New TPlayer
ent.model = LoadAnimMesh(file$)
ent.EntityListAdd(entity_list)
End Function
Method Update()
If KeyDown(KEY_RIGHT)
px# = px# + 1
EndIf
If KeyDown(KEY_LEFT)
px# = px# - 1
EndIf
RotateEntity model,0,0,5 'Error here
End Method
Function Create:TPlayer(file$)
Local ent:TPlayer = New TPlayer
ent.model = LoadAnimMesh(file$)
ent.EntityListAdd(entity_list)
End Function
Method Update()
If KeyDown(KEY_RIGHT)
px# = px# + 1
EndIf
If KeyDown(KEY_LEFT)
px# = px# - 1
EndIf
RotateEntity model,0,0,5 'Error here
End Method