I'm using the latest Bmax, latest syncmods, WinXP PRO SP2, latest 100. Nividia 7950 GX2 graphics drivers, 4GB Ram - 3GB Useable.
I'm also using BLide as my IDE.
Using the code below whenever I exit the app by pressing escape, half the top corner of the screen goes black and then my PC Reboots.
I'm not a technician or an experianced coder so don't exactly know what is causing it.
I'm also using BLide as my IDE.
Using the code below whenever I exit the app by pressing escape, half the top corner of the screen goes black and then my PC Reboots.
I'm not a technician or an experianced coder so don't exactly know what is causing it.
SuperStrict Include "ExampleTiming.bmx" SetGraphicsDriver GLMax2DDriver() 'SetAudioDriver "OpenAl" Graphics 800,600,32 SetBlend(ALPHABLEND) Global img_Block:TImage = LoadImage("gfx/T-bgrnd.png") Global img_DangerBlock:TImage = LoadImage("gfx/T-Danger.png",FILTEREDIMAGE|MIPMAPPEDIMAGE) MidHandleImage(img_DangerBlock) Global ChDrTimer:Float = MilliSecs() Global ChangeDr:Int = 1 Type Block Abstract Field XLoc:Double Field YLoc:Double Field Angle:Float Field Rotation:Float Field Alpha:Float End Type Global DangerBlockList:TList = CreateList() Type DangerBlock Extends Block Function Create() Local db:DangerBlock = New DangerBlock db.Alpha = 1.0 db.Angle = 0.0 db.Rotation = 0.0 db.XLoc = 400.0 db.YLoc = 300.0 DangerBlockList.AddLast(db) End Function Method DrawBlock() DrawImage img_Block,Xloc,YLoc,0 SetRotation(Angle) SetAlpha(Alpha) DrawImage img_DangerBlock,Xloc+25,YLoc+25,0 SetAlpha(1) SetRotation(0) End Method Method AnimateBlock() Angle:+1.0 * Delta If Angle>360 Then Angle:-359 'Local ChangeDr:Int If Alpha >= 1.0 ChangeDr = 1 Else If Alpha <= 0.1 ChangeDr = 0 EndIf If ChangeDr = 1 If MilliSecs() >ChDrTimer + 100.0 ChDrTimer = MilliSecs() Alpha:-0.1'*Delta EndIf ElseIf ChangeDr = 0 If MilliSecs() >ChDrTimer + 100.0 ChDrTimer = MilliSecs() Alpha:+0.1' * Delta EndIf EndIf End Method End Type Global ScreenUpdate:Double DangerBlock.Create FixedRateLogic.Init() While Not KeyHit(KEY_ESCAPE) Or AppTerminate() MainLogicLoop() Cls Draw() ' Flip 0 'try this to see how it stays the same speed even with VSync off Flip 1 Wend End ' ----------------------------------------------------------------------------- Function LogicWrapper() For Local db:DangerBlock = EachIn DangerBlockList db.AnimateBlock Next End Function ' ----------------------------------------------------------------------------- Function Draw() For Local db:DangerBlock = EachIn DangerBlockList db.DrawBlock Next End Function