Is there an easy way to create a DLL for Blitz3D to allow it to use OpenGL and OpenAL? I suppose not, but I don't fancy the idea of being limited to making games for Windows, and I'd like to hold off on buying BlitzMax.
Portability
Miscellaneous Forums/General Discussion/Portability blitz3D is limited to windows anyway, sorry... it can only spit out windows EXE files.
So that's the reason? Oh, crap. That stinks.