How to know vertex position after rotation

BlitzMax Modules Forums/MiniB3D/How to know vertex position after rotation

Hi,

I need to keep the vertex world position after rotation.
When i get vertex info it's about original mesh without transformation ?

How can i get vertex world position of my mesh during any rotation and scaling operations ?

thanks

Use TFormPoint VertexX(),VertexY(),VertexZ(),entity,Null

Thank you very much simonh