Enet wrapper bug - C++ coders?

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Enet is a great DLL for Blitz3D, it makes network game programming very easy,
I understand that Blitzmax uses it too.

There is a bug in the blitz3d version though, The author Xaron isnt online very much,

Whenever you send 2 messages in the same loop they get joined together,

Is there anyone good at C++ who can take a look at the source?

http://www.blitzbasic.com/Community/posts.php?topic=49076

the C++ source is included in the download