I would like to contract a few programmers to write mesh import plugins for my engine, and 3D World Studio 6.
I would immediately like to begin work on an .obj mesh importer. This will be one of the simpler ones, because .obj files are already collapsed with no hierarchy. My own mesh format is just a list of subobjects, with all vertices in global space.
If you have experience with the .obj format and are interested, please email me and we will discuss payment and more details.
Other formats I want to support include .3ds, .x, .dae, .md3, and Half-Life 2 .mdl. Plugins can be written in BlitzMax, C/C++ or VB.
I would immediately like to begin work on an .obj mesh importer. This will be one of the simpler ones, because .obj files are already collapsed with no hierarchy. My own mesh format is just a list of subobjects, with all vertices in global space.
If you have experience with the .obj format and are interested, please email me and we will discuss payment and more details.
Other formats I want to support include .3ds, .x, .dae, .md3, and Half-Life 2 .mdl. Plugins can be written in BlitzMax, C/C++ or VB.