Ok, before I get my artist started on NPC's, I need to know for sure if I'm correct about this. Judging from what I've heard in recent threads, if I had my artist create variations of the same mesh that use the exact same skeleton (name, bone position/rotation, etc), I can use one set of animations on every mesh that shares that skeleton...is this correct?
So in other words say I have a peasent model, and I have my artist add on to that model to heavily alter it's appearence, without changing the skeleton at all. Would both meshes be able to use the same animations?
-Jonathan
So in other words say I have a peasent model, and I have my artist add on to that model to heavily alter it's appearence, without changing the skeleton at all. Would both meshes be able to use the same animations?
-Jonathan