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Here's the latest version of my game. I've been testing all sorts of gameplay stuff and I think I've got it to a rather fun state.
When the aliens fly across the screen before hovering at the top of the screen... That right now is just one way one of them might fly. There will be lots of different patterns they will fly in. For example, they might fly in a circle before leaving the screen to appear at the top and hang out there. Or they might fly diagonally. Some of them like the asteroids will just fly from top to bottom. Another one will fly across the top holding a powerup and if you shoot it the powerup will fall so you can collect it. These things aren't implemented yet, but there's a bunch of neat stuff to see in there already.
If you browse the subdirectories of the game, you can see other art that is not yet being used in the game.
Demo runs in fullscreen, so if you haven't been able to run the game fullscreen in past versions, you won't be able to run this version. I might make a version that starts windowed later if someone wants it.
Mouse button controls:
Left = Fire
Middle = Spawn aliens
Right = Switch Weapons
You may also use spacebar to spawn aliens, and the first nine weapons are selectable with the number keys.
My current plan for the weapons is that you will have your ship's blaster which may be upgradeable, but most of the weapons you will be able to access by conscripting aliens to fight alongside your ship. They'll orbit it, and fire when you fire, and the weapons they fire will be the same ones they normally fire, so you can use their own weapons against them.
PS:
Let the slime bullets hit your ship once. :-)
Also, let the aliens hang out for a little while on the grid, and they'll start to dive bomb you.
Here's the latest version of my game. I've been testing all sorts of gameplay stuff and I think I've got it to a rather fun state.
When the aliens fly across the screen before hovering at the top of the screen... That right now is just one way one of them might fly. There will be lots of different patterns they will fly in. For example, they might fly in a circle before leaving the screen to appear at the top and hang out there. Or they might fly diagonally. Some of them like the asteroids will just fly from top to bottom. Another one will fly across the top holding a powerup and if you shoot it the powerup will fall so you can collect it. These things aren't implemented yet, but there's a bunch of neat stuff to see in there already.
If you browse the subdirectories of the game, you can see other art that is not yet being used in the game.
Demo runs in fullscreen, so if you haven't been able to run the game fullscreen in past versions, you won't be able to run this version. I might make a version that starts windowed later if someone wants it.
Mouse button controls:
Left = Fire
Middle = Spawn aliens
Right = Switch Weapons
You may also use spacebar to spawn aliens, and the first nine weapons are selectable with the number keys.
My current plan for the weapons is that you will have your ship's blaster which may be upgradeable, but most of the weapons you will be able to access by conscripting aliens to fight alongside your ship. They'll orbit it, and fire when you fire, and the weapons they fire will be the same ones they normally fire, so you can use their own weapons against them.
PS:
Let the slime bullets hit your ship once. :-)
Also, let the aliens hang out for a little while on the grid, and they'll start to dive bomb you.