Minib3d and 2d bugs

BlitzMax Modules Forums/MiniB3D/Minib3d and 2d bugs

I've been starting to use the 3d with the 2d and I'm getting more and more confused
First of all when the textures aren't working. I tryed a opened the zombie mode(from Psionic) and there are no textures on him.
THe second weird thing is that if I use max2d commands and don't put a "drawrect 0,0,0,0" before flip I don't see the model(just for a fraction of a second at the beginning)
The second is not to much of a problem but the texture thing is starting to piss me off

You have currently keep some things in mind when using my ext Version. In the new one these issues will be fixed.

-You should use Alphablend for your 2d thingies
-You may try the following:
Add glDisable(GL_TEXTURE_2D) directly before your RenderWorld command.

For most people this are the main bug reasons.

Thx for the reply but I still can't get the textures to work...
I added both setblend(alphablend) and glDisable(GL_TEXTURE_2D) and it still doesn't work

Could you post a small sample code with the error included?
Maybe it is something small which is causing the trouble?

Oh shure:
While Not KeyHit(key_escape)
	
	If KeyDown(KEY_UP)=True Then MoveEntity cam,0,0,0.5' move camera forward
	If KeyDown(KEY_DOWN)=True Then MoveEntity cam,0,0,-0.5' move camera back

	If KeyDown(KEY_LEFT)=True Then MoveEntity cam,-0.5,0,0 ' move camera left
	If KeyDown(KEY_RIGHT)=True Then MoveEntity cam,0.5,0,0 ' move camera right

	RenderWorld()
	TSGui.updategui()
	'DrawRect 0,0,0,0
	
	
	Flip
	
	
Wend

This is the main loop
TSGui.update() is a function that draws and updates every gadget in a list
Here is the drawgadget code:
Method DrawGadget()
		Select GadgetType
			Case SGADGET_WINDOW
				SetColor 255,255,255
				DrawRect getactualx(),getactualy(),w,h
				SetColor 0,0,0
				
				SetBlend(ALPHABLEND)
				DrawText caption,x,y
			Case SGADGET_BUTTON
				SetColor 122,122,122
				DrawRect getactualx(),getactualy(),w,h
				SetColor 0,0,0
				SetBlend(ALPHABLEND)
				DrawText caption,getactualx(),getactualy()
			Case SGADGET_LABEL
				SetColor r,g,b
				SetBlend(ALPHABLEND)
				DrawText caption,getactualx(),getactualy()
				
				
		End Select
		For Local SG:TSGadget = EachIn ChildList
			sg.drawGadget()
		Next
	End Method

Now... if I delete the " ' " before drawrect 0,0,0,0 the model is shown(else just at the beggining for a fraction of a second) but its untextured(even tough the model has the texture and everything).
Now I tryed to texture the model manualy altough it should be textured because thats the way its written(the zombie form Psionic) and the texture is shown.
It appears that I don't need to add gl_disable(GL_TEXTURE_2D) or enable.
Still there is this problem with drawrect before flip...
Also I heard that the b3dloader can't load animations that are not made with bones. Will this be changed soon?.
And if you where asking yourselfes: "yes the gui will be available free after I finnish it"