RotateEntity problem

BlitzMax Modules Forums/MiniB3D/RotateEntity problem

Hi,
I am experiencing some problems with RotateEntity. Does it have issues like TurnEntity?
When I load a simple model of a barrel, If I apply RotateEntity with pitch,yaw and roll values, the model becomes deformed.
 RotateEntity 50,50,50 

If I use only two values (like only pitch and yaw, or pitch and roll), It works ok, like b3d.
Just repporting this issue. Minib3d is great, I love it.

http://www.blitzbasic.com/Community/posts.php?topic=67373

Thanks klepto, I missed it in my search :D

I moved my other doubt to a new topic...