Hi. How easy it is in native Bmax to get a 2D texture that's part of a TImage and draw it in 3D e.g. slightly angled back with perspective, using DX or OpenGL calls? I assume all the fancy 3D engines that people are making do that, but is there like a really easy way to do it for a single texture?
OK I'm a bit out of touch, but in 3D games the CPU does all the maths and rotations etc of the shapes in 3D and then sends the coords to the 3D card to render right. The 3D card doesn't do any fancy maths does it? Or am I wrong here?
Thanks!
OK I'm a bit out of touch, but in 3D games the CPU does all the maths and rotations etc of the shapes in 3D and then sends the coords to the 3D card to render right. The 3D card doesn't do any fancy maths does it? Or am I wrong here?
Thanks!