Say I have a function called executecommand(command$), and I execute it like this by pressing a button or something within a gui: if button.pressed then executecommand(command$). Now, command$ is a field within the button type, and holds the command to be executed, for instance "startgame()". How can this be done? What sort of magic should I do to have blitzmax understand the string as a command?
Passing a blitzcommand through a string
BlitzMax Forums/BlitzMax Programming/Passing a blitzcommand through a string You'd have to parse the string and given the command you specify, have it call the appropriate actual Function/Method.
Or something similar... but either way, you'd need logic hard-coded somewhere.
Unlike with say, Java, which lets you, through reflection, create classes and call methods, access fields, etc... using strings.
Select command Case "startgame" StartGame() Case "highscores" HighScores() End Select
Or something similar... but either way, you'd need logic hard-coded somewhere.
Unlike with say, Java, which lets you, through reflection, create classes and call methods, access fields, etc... using strings.
Alright thanks brucey (seems like you keep answering my questions haha). That's what I've done initially, but I had hoped it was possible to not have to do that. See I'm trying to write a gui for a gui so to speak, where you can create new windows etc. inside of the 'game'. When you create a button you're asked to type in the command to execute - but I guess since it's not possible to pass the actual commands the user writes here, the user will have to modify the sourcecode by hand and make the proper selects. /sigh