Can blitzmax be embedded in an existing framework, such as a .Net project?
I'd like to use blitzmax for one part and a 3d environment (truevision3d) for other parts. Any idea how these different worlds can be tied together with .Net?
I'd like to use blitzmax for one part and a 3d environment (truevision3d) for other parts. Any idea how these different worlds can be tied together with .Net?