Capture window contents?

BlitzMax Forums/BlitzMax GUI Programming/Capture window contents?

Is there a way to capture the contents of a window -- say, an HTMLView gadget -- into a pixmap? I'd like to capture the contents and put them on a texture.

I am pretty interested on this one also... however I have no idea how to do it in blitzmax.

PLS

d:bug released this excellent module that provides additional desktop functions. This should allow you to (on Windows only at the mo, I think) grab the entire desktop into a pixmap, where you can separate out the window you are after.

That is not what I am after: I want to grab a HTMLview gadget content into a pixmap (i.e. and use what I grab later on on a canvas).

PLS

I tried grabbing directly from the htmlview gadget, but i only got black & white? so this grabs from the screen (similar to the module mentioned earlier) but limits the grab to just the gadget.
It only does 24 and 32 bits, and is Win32 only.

Function GrabGadgetPixmap:TPixmap( gadget:TGadget)
?Win32
	Extern "Win32"
		Function GetDIBits:Int( hdc:Int,hbmp:Int,uStartScan:Int,cScanLines:Int,lpvBits:Byte Ptr,lpbmi:Byte Ptr,uUsage:Int)
		Function CreateDC:Int( driver$z, device$z, output$z, initdata:Byte Ptr) = "CreateDCA@16"
	EndExtern
	
	Function WindowClientToScreen:Int[]( hwnd:Int, screendc:Int)
		Local client:Int[4], pt1:Int[2], pt2:Int[4]
		GetClientRect( hwnd, client)
	
		pt1[0] = client[RECT_LEFT]
		pt1[1] = client[RECT_TOP]
		pt2[0] = client[RECT_RIGHT]
		pt2[1] = client[RECT_BOTTOM]
		
		ClientToScreen( hwnd, pt1)
		ClientToScreen( hwnd, pt2)
	
		Local nx:Int = pt1[0]
		Local ny:Int = pt1[1]
		Local nx2:Int = pt2[0]
		Local ny2:Int = pt2[1]
		
		Local scrx:Int = GetDeviceCaps( screendc, HORZRES)
		Local scry:Int = GetDeviceCaps( screendc, VERTRES)
	
		If nx < 0 Then nx = 0
		If ny < 0 Then ny = 0
		If nx2 > scrx Then nx2 = scrx
		If ny2 > scry Then ny2 = scry
	
		Return [nx,ny, nx2 - nx,ny2 - ny]
	EndFunction
	
	Local hwnd:Int = gadget.Query(QUERY_HWND_CLIENT)
	Local srcdc:Int = CreateDC( "DISPLAY", Null, Null, Null)
	Local memdc:Int = CreateCompatibleDC(srcdc)
	Local rect:Int[] = WindowClientToScreen( hwnd, srcdc)
	Local bmp:Int = CreateCompatibleBitmap( srcdc, rect[2],rect[3])
	Local oldbmp:Int = SelectObject( memdc, bmp)
	
	BitBlt( memdc, 0,0,rect[2],rect[3], srcdc,rect[0],rect[1], ROP_SRCCOPY)
	bmp = SelectObject( memdc, oldbmp)
	
	Local pixmap:TPixmap, bits:Int = GetDeviceCaps( srcdc, BITSPIXEL)
	Select bits
'		Case 8	pixmap = CreatePixmap( recr[2],rect[3], PF_I8)
'		Case 16	pixmap = CreatePixmap( recr[2],rect[3], PF_BGR888)
		Case 24	pixmap = CreatePixmap( rect[2],rect[3], PF_BGR888)
		Case 32	pixmap = CreatePixmap( rect[2],rect[3], PF_BGRA8888)
		Default
			Throw "GrabGadgetPixmap() supports only 24 and 32 bits"
	EndSelect

	Local bmphdr:BITMAPINFOHEADER = New BITMAPINFOHEADER
	bmphdr.biSIze = SizeOf(bmphdr)
	bmphdr.biWidth = pixmap.width
	bmphdr.biHeight = -pixmap.height
	bmphdr.biPlanes = 1
	bmphdr.biBitCount = bits
	bmphdr.biCompression = BI_RGB

	Local p:Byte Ptr = pixmap.pixels
	For Local y:Int = 0 Until pixmap.height
		GetDIBits( memdc,bmp, pixmap.height - y - 1,1, p, bmphdr, DIB_RGB_COLORS)
		p :+ pixmap.pitch
	Next
	
	DeleteObject(bmp)
	DeleteDC(srcdc)
	DeleteDC(memdc)
	
	Return pixmap
?
EndFunction


Thanks Grable!

Anyone knows of a multi-platform way of doing this? Or a Mac specific way that could be used as an alternative for the platform?

PLS