Help me with a game title...

Miscellaneous Forums/General Discussion/Help me with a game title...

I'm working on a remake for Pathways into Darkness, as some of you may have seen in the graphics showcase...however in my spare time I'm working on a simple but fun RPG that will make use of some of the nice code features I invented for the PiD remake and some of my past failed projects. Anyway, I've finished the planning stage and started work on some of the base code, but I'm not quite certain what I want to call it.

So, I figured...why not get some input from other people? So, here's a summery of what it will have:

*Player chooses only male or female, develops their character entirely from skill trees rather than classes.
*Low level max of 10 allows more balanced character creation.
*Five multi-level dungeons, each with it's own unique appearence.
*Three classes of weapons, Sword, Axe, and Blunt.
*Two weapons each of subclasses: One Handed Sword, Two Handed Sword, Hand and a Half Sword, One Handed Axe, Two Handed Axe, One Handed Blunt, Two Handed Blunt.
*Five different styles of each weapon: Rusty Iron, Iron, Steel, Ornate, Ancient.
*Four types of shield to be used with one handed or hand and a half weapons (slightly degrades performance of hand and a half weapons).
*Four classes of armor, two light and two heavy: Leather, Chainmail, Plate, Ancient.
*Various suffix and prefix effects for weapons and armor, as well as preset unique versions.
*Rings and pendants with various magic suffix and prefix effects, as well as preset unique versions.
*Treasure items to boost your payout after each dungeon.
*Ten special combat powers, the player gains one each time they level up.
*Fire, Ice, and Lightning magic trees, each with powers that can be used on their own, and powers that augment melee combat.
*In addition to health, players have stamina that is used for combat powers, and mana that is used for magic powers.
*Each dungeon will have it's own set of monsters, with multiple variations of each type.
*Each dungeon will have a quest attached to it, ranging from treasure hunting to the ever popular "rescue the maiden in distress" gig.
*Score is in the form of your reward, based on completing quest objectives and collecting treasure.

So, in summery...It's a game sort of like diablo, but with a deeper combat system, and fewer but stronger monsters. Combat will be somewhat like an MMORPG, and the player can bind items and powers to hotkeys to allow for much smoother fighting.

The game style sort of pokes fun at the traditional RPG trend of talking to someone in a bar and getting "Please, would you help me? I need someone to..." Instead you get contract work from a freelance adventurer agency...five contracts will be included in the initial release. Note, the gameplay itself will be taken fairly seriously...the satire isn't a big part of it.

So, anyone want to take a shot at possible names?

Die A Blow.

no.

How about something like

Lust of Battle


I don't know.. you'll only get generic names without any story hints. Do you have a story idea? Do you need one?

Bloom Filter: The Darkening

Yep, need a story hint :b
Sounds nice, though!

Dungeon Eternal
Dungeon Explorer
Dungeon Stalker

Cachot

Which is a nice french word,for dungeon,but has a nice ring to it

I think a short name with a strong impact is your best bet. Diablo is a great example of such a name.

How about:

"Descend"
"Valor"
"Bloodlust"
"Onward"

and some that don't fit the above criteria

"Into the depths"
"Dungeon Diver"
"Unlikely Hero"


Gotta agree with everyone that we're not really going to be able to do anything but a random crapshoot without more info on the story and setting.

"Fighty Dungeons"

Hmmm, I see a few that look promising...

Basically, the story is you are a freelance adventurer that does contract work for coin, and excitement.

The planned quests will be:

Ossuary of the Forgotten Saints
An ancient Ossuary, the place has been defiled by goblins. However, your job is to recover an ancient sword from it's shrine deep in the Ossuary for a historic collector. The pay is good, but you'll have to deal with some angry undead if you want to get near the legendary blade.

The Crypt
A local cemetery has been invaded by a necromancer. You have been contracted to delve into the crypt and end his expirementation...

Forbidden Reliquary
This is the final resting place of an evil king from ancient days...his sword, the Vile Talon, would nevertheless be worth a considerable amount of money to a collector...and such a collector has contracted your talents.

Dungeons of Ular
A noblemans daughter has been kidnapped and taken to the Dungeons of Ular, where an evil cult plans to sacrifice her to their demon lords...premium price for a rescue gig, and a lovely damsel in distress to boot!

Ancient Temple
The Arcane School of Magic desires an artifact of great power and historical importance, the Staff of the Magi, located at this remote temple...and they are willing to pay for it very handsomly...

So, take that and run with it :-)

Adventurer for Hire
Adventurer required : Apply within.
For the love of money.
The price of Valour.
Valour for Sale
Brave, bold, deadly and for hire.

You get the idea. Something that says "I'm brave, bold, deadly and for hire".

What is the name of your freelance adventurer agency? Maybe that would be a good title for the game.

Maybe something with alliteration -
Covenant of the Cross
Brotherhood of the Blade
Band of the Bear
Dusty Daggers

Or not -
The Scarlet Rings
Fellowship of the Mug
Adventurers, Inc.
Hired Swords

Well, you've got a lot of exploring crypts and undead evil in the settings, so here's a few with that in mind...

Unhallowed
Unhallowed Descent
Descent: Unhallowed
The Smiter
Light Bringer
Light Bearer
Golden Grave (idea behind this: the player is exploring others graves and/or sending others to their grave for wealth or...gold)

Others:

Vagabond
Vagabond: A hero is bought
Wanderer
Wanderer: A hero is found
Nomad
Nomad: Know Mad (with the letters know mad written in perhaps red and in such a manner to conjure up thoughts of madness)
Nomad: Know Madness (same concept)

and one more, while it's on my mind

"The Price of Heroism"

How about "For Death or Profit"? You're going into the dungeon to end up with one or the other...

Of the above I like "Unhallowed"

Bad Pit?

Swordquest: Earthworld
Swordquest: Fireworld
Swordquest: Waterworld
Swordquest: Airworld

:) seriously...

Dungeonquest

What is wrong with the obvious.

Freelancer.

Who was it that suggested "Fighty Dungeons"? I like that.

You fight. In dungeons. "Fighty Dungeons".

Or you could take the usual cliched approach and pick a name like "Elfsword: Part I of the Legend of the Dragon Magi" or "Questor: Dungeons of the Dark Betrayer". It's easy to come up with tedious stuff like this.

Nah, all in all, you're better with "Fighty Dungeons". It says exactly what it is.

What about Italian translations?

Diavolo
Fra Diavolo
Via del Diavolo
Terra del Diavolo

So far, The Price of Heroism is my favorite...some of the others are very good though, not counting the obvious jokes :-)

On the other hand, I became somewhat fond of one of my own titles, and favorite quest ideas...The Dungeons of Ular. I have an idea, that perhaps I should limit it to one, very large quest for the initial release. This would allow me to get away with less unique monster and world meshes, and allow a much faster release. Would also give it the feel of classic RPG's where you had this massive dungeon to explore, you know the ones where everything was made out of symbols like #, *, @, !, etc...

Anyone like that idea?

"The Price of Heroism" seems overly wordy and pretentious to me. It's something of a nonsense title unless it relates to themes in your story. I mean: what is the price of heroism in your game? Can you answer that question? Is asking the question (or answering it) the central isssue of importance to the storyline? If not, then "The Price of Heroism" is inappropriate. See what I mean?

It seems to me that you're more interested in the game mechanics than the storyline (which is fine), so perhaps something simpler would be better?

So how about simply calling your game "Ular"?

Seriously. It sounds sort of retro - like Ultima, Zelda, Rogue, or Zork, and developers (of RPGs in particular) often overlook the benefits of a short, snappy, memorable title.

Of course, very few titles are as memorable and impactful as "Fighty Dungeons"...

Cryptcrawler
Blood Money
Blood Silver.
Soulseller.
Sword for Hire/Sale/Rent
Dungeon Busters.
Darkness 'n' Danger.
Slash, Hack & Hire.
Heroes for Hire.
Heroes' Gold.
Have Sword Will Travel.
Death & Destruction Inc.

What about Nigel?

Call it Nigel.

Kate (short for BOB)

Ultimate Super Dragon Turbo Ninja Death Fighter Dungeon Challenge Deluxe Edition

or just

USDTNDFDCDE for short.

JustLuke:

I like your reasoning...I think going with something simple like "Dungeons of Ular" or just "Ular" would be good...and I'll refine the story a bit to make it a less disjointed affair.