I'm a noob to B3d and so far...I just don't get it.
I have loaded a human figure designed in Poser and exported to a 3ds file format:
body=LoadAnimMesh("poser_figure.3ds")
I can see it in my B3d program, and I can move it around. So far, so good.
What I don't get is how to break it into its Child components, using GetChild, etc. Here is what I want to do first, to get myself up to speed:
I want to find something simple, like say the Right Thigh, and then apply a texture map to it. Can someone walk me through this first step?
I have loaded a human figure designed in Poser and exported to a 3ds file format:
body=LoadAnimMesh("poser_figure.3ds")
I can see it in my B3d program, and I can move it around. So far, so good.
What I don't get is how to break it into its Child components, using GetChild, etc. Here is what I want to do first, to get myself up to speed:
I want to find something simple, like say the Right Thigh, and then apply a texture map to it. Can someone walk me through this first step?