Admitedly I'm being a bit lazy searching, and I've eaten too much ice cream, so I'll just ask. I'm looking into doing a game for an audience that is not very tech savy.
I was thinking the best way to get them into the game was to have a demo of the game playable in a web browser, without the need to download anything. Then have a downloadable version they can install if they like it.
What first comes to mind is Flash, since most users have that installed allready, and it can easily do web content. Though I'm a bit unsure of how fast it is (lots of Flash games run slow on my aging iBook) and how well it will work for a standalone full screen application.
Then I thought, I remember someone on the forum talking about a wrapper for putting BlitzMax projects into browsers. Anyone have a link to this?
Are there other options I'm missing (Director or Java maybe), that might be worth looking at.
Ragnar
I was thinking the best way to get them into the game was to have a demo of the game playable in a web browser, without the need to download anything. Then have a downloadable version they can install if they like it.
What first comes to mind is Flash, since most users have that installed allready, and it can easily do web content. Though I'm a bit unsure of how fast it is (lots of Flash games run slow on my aging iBook) and how well it will work for a standalone full screen application.
Then I thought, I remember someone on the forum talking about a wrapper for putting BlitzMax projects into browsers. Anyone have a link to this?
Are there other options I'm missing (Director or Java maybe), that might be worth looking at.
Ragnar