CAUTION: Personal Opinion Inside
I returned to Blitz after being away for about 2 years. When I left the community, everyone was very excited about BMAX and the potential it was to have. Somehow, I expected BMAX to be the "successor" to B3D, but sadly, it's not... BMAX remains a fancy way to create 2D applications. And that's it... BMAX was a 2D system over two years ago and remains one today.
Meanwhile, the Blitz3D community remains very active and engaged in B3D projects. It's impressive, to me at least, that for a language that is no longed being "enhanced" that such a core of dedicated users continue using it.
It's sad to see these faithful using a system based on DX7 which is now what, 5 years old or better?
I appeal to Mark Sibley, et al. at Blitz Research to continue B3D by providing a path to DX9 and/or OpenGL. B3D is fine product, it just needs some new tools and capabilities to remain competitive.
I returned to Blitz after being away for about 2 years. When I left the community, everyone was very excited about BMAX and the potential it was to have. Somehow, I expected BMAX to be the "successor" to B3D, but sadly, it's not... BMAX remains a fancy way to create 2D applications. And that's it... BMAX was a 2D system over two years ago and remains one today.
Meanwhile, the Blitz3D community remains very active and engaged in B3D projects. It's impressive, to me at least, that for a language that is no longed being "enhanced" that such a core of dedicated users continue using it.
It's sad to see these faithful using a system based on DX7 which is now what, 5 years old or better?
I appeal to Mark Sibley, et al. at Blitz Research to continue B3D by providing a path to DX9 and/or OpenGL. B3D is fine product, it just needs some new tools and capabilities to remain competitive.