bsp or octree?

Blitz3D Forums/Blitz3D Programming/bsp or octree?

hi all, i was just wondering if anyone knew which type of partitioning b3d used? ive got to find out for a uni report, but cant seem to get the info anywhere.

any ideas?

neil

Neither. There are a few BSP commands, but I don't think most people use them.

er. i dont know if i asked the right question. sorry.

what i am trying to do is evaluate the suitability of b3d as a development platform for my project's needs in comparison to other engines, by talking about how they render things - the pros and cons of octrees in internal / external scenes etc. i didnt mean the commands available to the user, more like whats going on under the hood.

basically, i need to find out if b3d was actually the best thing i could have chosen for the project. it doesnt matter if it wasnt, i just need to find out either way.

thanks,

neil

The answer is still neither. It doesn't do either under the hood unless you use BSP commands, which most people don't.

It uses bsps to reduce the no. of triangle checks required for picking and collision detection.

ok thanks for the help guys.

neil