AMOS was fab. Anyway, I was a bit bored so I had a pop at something similar:
Graphics 640,480,0,2
SetBuffer BackBuffer()
starsAnim=CreateImage(1,1,4)
For col=0 To 3
Color 150+(col*3),150+(col*3),150+(col*3)
Plot 0,0
GrabImage starsAnim,0,0,col
Next
Type star
Field x
Field y
Field v
End Type
currentStar.star=Null
For y=0 To GraphicsHeight()-1
currentStar.star=New star
currentStar\x=Rand(0,GraphicsWidth()-1)
currentStar\y=y
currentStar\v=Rand(1,4)
Next
For y=0 To 31
If y<16
col=y
Else
col=(31-y)
EndIf
Color 0,0,col*12
Line 0,y,1,y
Line 0,y+64,1,y+64
Color 0,col*12,0
Line 0,y+32,1,y+32
Line 0,y+96,1,y+96
Next
copperSlice=CreateImage(1,128)
GrabImage copperSlice,0,0
copperAnim=CreateImage(GraphicsWidth(),64,64)
For yoffset = 0 To 63
y=0
ytick=0
ystretch=15
For x=0 To GraphicsWidth()-1
DrawBlock copperSlice,x,(y+yoffset) Mod 64
ytick=ytick+1
If ytick>ystretch
ytick=0
y=y+1
If y>63 Then y=0
EndIf
Next
GrabImage copperAnim,0,63,yoffset
Next
FreeImage copperSlice
Cls
;apply perspective to each frame
For frame=0 To 63
lineOut=0
For lineIn=0 To 63
If lineIn<32
For passes=0 To lineIn/10
CopyRect 0,lineIn,GraphicsWidth(),1,0,LineOut,ImageBuffer(copperAnim,frame)
lineOut=lineOut+1
Next
Else
For passes=0 To ((63-lineIn)/10)
CopyRect 0,lineIn,GraphicsWidth(),1,0,LineOut,ImageBuffer(copperAnim,frame)
lineOut=lineOut+1
Next
EndIf
Next
tempImage=CreateImage (GraphicsWidth(),lineOut-1)
GrabImage tempImage,0,0
ResizeImage tempImage,GraphicsWidth(),64
CopyRect 0,0,GraphicsWidth(),64,0,0,ImageBuffer(tempImage),ImageBuffer(copperAnim,frame)
FreeImage tempImage
Next
frame=0
While Not KeyHit(1)
For currentStar=Each star
DrawBlock starsAnim,currentStar\x,currentStar\y,currentStar\v-1
currentStar\x=currentStar\x-currentStar\v
If currentStar\x<0 Then currentStar\x=currentStar\x+GraphicsWidth()
Next
DrawBlock copperAnim,0,0,frame
DrawBlock copperAnim,0,GraphicsHeight()-64,frame
frame=frame+1 : If frame>63 Then frame=frame-64
Flip : Cls
Wend
I'm sure you can tweak it to add a bit more of a perspective effect to the edges, but it's better than nothing.