I created a level in wings3d, exported to OBJ then imported into UU3D and exported to B3D format.
When I click on a child entity (like a barrel or crate) I can get it to move using moveentity but when I use entityX it always returns the position of the level mesh itself.
can anyone help?
When I click on a child entity (like a barrel or crate) I can get it to move using moveentity but when I use entityX it always returns the position of the level mesh itself.
can anyone help?